I love the server, the plugins, the classes, the professions, the currency, trade, mob scaling, and much much more. the only problem I see (witch I don't know how it could be resolved) is the old players making all star groups with op classes like paladins and disciples raiding newb towns with their 4+ groups. The newb maybe has a fair understanding of their class at least verses mobs, but in pvp they are essentially clueless especially against the pro groups that run around together. Anyways my point is that the new players will never learn to pvp until someone teaches them witch is unlikely to happen because the newbs will stick with the newbs and the elite will stay with the elite. So basically you have new players filtering in over time enticed by all the great things this server has to offer only to find that when they cross to the pvp side that they will be hunted down and not just by one player but several. I believe that the only way to fix this is to induct a system like UO (ultima online) where you designate your town as good or evil, as a good town you may fight evil towns without repercussions and vice versa with evil towns fighting good towns. Also like UO this server could have a punishment system, like if you die and you have bad karma you will loose exp, in UO if you had bad enough karma you could loose very many levels upon death. Anyways it would be great to see something like this happen so that the new comer's would be more safe and fell free to make a town that wont automatically be on everyone's hit list because the "good" towns would RP and protect them, maybe their could even be a reward system in place for that. I know this method sounds like its favoring the good players but why shouldn't it? The bad players will still loot and kill and get spoils, while the good players will only be rewarded for hunting down the bad ones. As it stands the good players stay good while the bad ones quite because no one with pvp knowledge wants to play with them.
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