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Golem-Warrior Spec.

Joined
Aug 6, 2011
Heres my Idea for a new specilization for Warriors.-Up to Debate--Subject to Change-
________________________________________________________________
Class:Golem
Base Health:80
Health Gain:+.8
Max HP:130
________________________________________________________________
Skills: Lvl-Mp-Cooldown-Cost-Description
Mark-Generic
Recall-Generic
Taunt-Generic
-
Tremor-
Lvl 1-
Mp 25-
Cd 40sec-
Cost None-
Stuns the target for 4 secs.
-
RockToss-
Lvl 15-
Mp 15-
Cd 15sec-
Cost 1 Egg-
Hurls a rock at the target causing 15 damage on impact.
-
StoneGuard-
Lvl 20-
Mp 40-
Cd 1min-
Cost 1 Cactus-
Caster becomes immune to all spells and has 10% sheild from all damage for 6sec.
-
Burden-
Lvl 25-
Mp 30-
Cd 30sec-
Cost 1 Brick-
Target becomes over-encumbured and is unable to sprint for 10sec.
-
Obsidian Arms-
Lvl 30-
Mp 65-
Cd 35sec-
Cost 1 Obsidian-
Caster's arms turn into obsidian so his fist damage is increased to 10 for 8sec but he is unable to sprint.
-
Harvest-
Lvl 35-
Mp 70-
Cd None-
Cost 1 Wheat-
Steals 15 Hp and 10 Mana from the target.
-
Swarm-
Lvl 40-
Mp 95-
Cd 10min-
Cost 1 SmoothBrick-
Spawns 3 silverfish which attack the target.
-
Blunt Strike-
Lvl 45-
Mp 80-
Cd None-
Cost 1 Bone-
Knocks back target, causes 10dmg and makes them unable to use weapons for 6sec.
-
Statue-
Lvl 50-
Mp100-
Cd 10min-
Cost 1 Brick Block-
Caster is immune to all damage for 10secs but is unable to move and regenerates mana twice as fast.
________________________________________________________________

Tools-
Pickaxe-Up to Iron
Sword-Up to Stone
Shovel-Up to Diamond
Axe-Up to Stone
Hoe-Up to Stone
-
Armor-
Leather-No
Iron-All
Chainmail-All
Gold-No
Diamond-Helmet
________________________________________________________________
Skin-

http://www.planetminecraft.com/skin/stone-golem-278096/
_______________________________________________________________

-This is my first version, please leave suggestions and comments but be mature-
 
Joined
Aug 6, 2011
~NOTICE~
This might seem to OP, useless, or stupid. It in developement and has some good aspects so please voice your suggestions.
 

Brutalacerate

AdministRaper
Joined
Jan 12, 2011
Location
Bakersfield, CA USA
I like what I've read so far. A Golem would be tanky/cc from what I can tell. I like the idea. Of course, like Malmenca said, it would need its fair share of fine tuning as all others have received.
 

Hydroking77

Legacy Supporter 7
Joined
Aug 23, 2011
It for sure has a lot of potential, but I agree that it would need a lot of work b/c a lvl 50 golem would be pretty OP.
Idea:
They can spawn snow golems.
 
Joined
Aug 6, 2011
Hydro snow golems are a bad idea they are extremely weak and do little to no damage. The idea is that silverfish come out of fake smooth brick works into the fact that they are rock monsters.
 
Joined
Aug 6, 2011
Lol k, I went on 1.0.0 the other day and created about 100 snow golems and 1 zombie walked up on them and they all went into attack mode so they started throwing thousands of snowball but after 10 mins the zombie was still standing. I need more people to take a look at this and comment.
 
Joined
Aug 6, 2011
Oh, anyway the golem will have the most hp out of all the classes but will be naturally 10% slower than other classes so that even though its the most powerful and has the toughest skills it is noticably slower. Say a Golem is fighting a Ranger the Ranger will have a better chance of unloading on the Golem but the golem will be hard kill so the ranger will have to wear him down giving the golem a chance to react. Take the skill obsidian arms for example it would generally mean that the golem could kill the ranger in a good 9 hits but he would be around 20% slower than the ranger.
 

Hydroking77

Legacy Supporter 7
Joined
Aug 23, 2011
Making golems 10% slower would be hard to code b/c movement is client-side, but maybe they could just restrict sprinting. I am not sure.
 
Joined
Aug 6, 2011
Well If its to hard to code I guess restricted sprinting could work. IT would still serve the same purpose. Golems are supposed to respresent the "tank class" Very strong and defensive but slow. Guys please comment on the skills specifically if you have any ideas for them.
 
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