True to an extent - it might still have to be limited/changed to make it better fit our economy. Otherwise it could still be OP, depending on how much emeralds are worth in that case and what they're used for.But @Davros_, if the official currency remains gold and doesn't change to emeralds, there's no point in limiting the functionality of villager trading.
If gold is still used as currency villager trading must still be restricted. Whether you like it or not, emeralds would be a third currency in that scenario to merchants.But @Davros_, if the official currency remains gold and doesn't change to emeralds, there's no point in limiting the functionality of villager trading.
True to an extent - it might still have to be limited/changed to make it better fit our economy. Otherwise it could still be OP, depending on how much emeralds are worth in that case and what they're used for.
You forget that villagers are not immune to being killed. People will covet them and guard them - others will seek them out and kill them. It adds a different flavor to the server, I don't think it takes away too much. Granted, a cooldown on their trade is best - we have to take it one step at a time.I don't see how that would help. So a few players grind to 55, then they're able to trade easily renewable resources that have no demand in the economy to villagers for unlimited emeralds. I think trading should be limited to real players, otherwise prices will be constantly inflating.
The only way it would work is if you severely limited what could be sold, how much it sold for, and put a very generous cooldown on it (like 24 hours). Even then I still don't really see the point - we have a REAL playerbase with REAL demand and a REAL economy, why do we need villager trading? It might be neat in SSP or small servers but I don't see it working on a large scale like this.
Just my 2¢.
Of course - but that also means a group/individual could region a few off and slaughter all the rest that they can find. Now that group/individual could potentially control most of the villager "market."You forget that villagers are not immune to being killed. People will covet them and guard them - others will seek them out and kill them. It adds a different flavor to the server, I don't think it takes away too much. Granted, a cooldown on their trade is best - we have to take it one step at a time.
Keep in mind that nothing is set in stone. If the merchant-only method doesn't pan out we can look for an alternative solution. Experimenting helps us find better solutions that we may have overlooked. I'm not saying that merchant-only is better, just that it's worth a shot.
yesSo for the record, Merchants will be the only profession that can trade with villagers right?