STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
Just letting everyone know that I'm going to attempt to make a dungeon. I know that the future plans are to have dungeons in HeroCraft, with bosses and mobs that have their own custom skillset and custom drops. Nevertheless, I'm confident I can make a completely viable dungeon system with Engineering/Mason and mob spawners. The long and short of it will be that a dungeon will have several phases, and you won't be able to access that phase until you complete the previous phase. Phase 1 would be to survive a room of spiders for x minutes. Once that is completed phase 2's doors will open. This phase can be something along the lines of throwing 10 creepers in a 2x2 of lava before phase 3 can occur. Phase 3 can be that a player has to stand on a high platform for x minutes while a ton of skeletons try to ping him off. Finally, Phase 4 can end in a wave of zombies you have to fend off for x minutes. At that point you complete the dungeon and get an inventory full of cookies for your effort, because that shit is OP.
I realise vanilla mobs aren't ideal, but until the plugin is developed to give skills to mobs, this is the best we've got.
Thoughts? Exploits? Criticisms? Let me hear them.
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Edit: I've been really lazy/pre-occupied with life stuff (I got a new kitty, meow meow). I've only managed to make the 1st phase.
I realize the dungeon entrance is derpy as hell, but that's all I've got, son.
I realise vanilla mobs aren't ideal, but until the plugin is developed to give skills to mobs, this is the best we've got.
Thoughts? Exploits? Criticisms? Let me hear them.
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Edit: I've been really lazy/pre-occupied with life stuff (I got a new kitty, meow meow). I've only managed to make the 1st phase.
I realize the dungeon entrance is derpy as hell, but that's all I've got, son.
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