Yavool
Legacy Supporter 9
- Joined
- Jul 4, 2013
- Location
- Spokane, WA
This has been suggested before, but I wanted to address it again. By empowering the community with the ability to create chest shops relevant to their profession, the community would have the ability for more value within their specific profession, encourage ingredient and supply exchange between members of the same profession, and allow money to be made based on the items that are inherent to their trade.
This list is not 100% exhaustive, but I hope it is close enough to get a feel for the level of detail I am suggesting. Some professions (e.g. Merchant and Farmer) are closer to the desired level of comprehensiveness than others (e.g. Enchanters and Runesmiths). Without further adieu, I offer you my take on the items that should be able to be sold by each profession:
Alchemist:
Any item that can be produced from their cauldron;
All potions
All components necessary to create the above items: cauldrons, iron ingot, basic cauldron recipe ingredients, logs, flint & steel, bottles, glass, basic potion recipe ingredients; brewing stands, blaze rod, cobblestone;
The plants that Alchemists can glean from Herbalism;
The raw material and end product of TransmuteOre
Enchanter:
Any basic and enchanted item that an Enchanter can enchant: swords, axes, picks, shovels, bows, all armor, and fishing poles;
Wood logs acquired as a result of Overgrowth (overgrowth is currently broken in that it only gives oak logs regardless of the sapling) as well as saplings and other tree drops (apples) and the reagant needed (redstone);
Glowstone dust used in Disenchant
Engineer:
All items used in creating items in the Craftbook;
All redstone and technical items;
Hoppers and recipe ingredients (iron ingot and chests)
Droppers and recipe ingredients (redstone and cobblestone)
Pistons and recipe ingredients (wood planks, cobblestone, iron ingot, redstone, and slime balls)
Daylight sensors and recipe ingredients (glass, nether quartz, and wooden slabs)
Trapped chests and recipe ingredience (hooks and wood planks)
Gate ingredients (fences, chests, and signs)
Lift ingredients (signs)
Farmer:
The plants that Farmers can glean from Herbalism
All fish that Farmers can glean from Fishing
Wood logs acquired as a result of Overgrowth as well as saplings and other tree drops (apples) and the reagant needed (redstone);
All items dropped from all animals that can be summoned or raised (leather, string, meat, wool, ink sacks, and other items not updated yet with the new additions to Farmer summoning), and the items used to summon and or raise them (wheat, seeds, carrots, bones, eggs, raw pork, raw beef, white wool, mushroom, and other items not updated yet with the new additions to Farmer summoning)
Merchant:
All items (several items have not been added since the 1.7 update)
Miners:
All pickaxes (basic or enchanted);
All shovels (basic or enchanted);
All ores and ingots;
Diamonds, emeralds, lapis, coal, redstone, flint, gold nuggets (from silverfish);
TNT (including sand, and gunpowder);
Nether quartz
Buckets, lava buckets, and water buckets
Runesmith:
Books (including leather, paper, ink sacks, feathers)
Written and signed books
All runestones, including the basic recipe ingredients (redstone block, diamond, burning furnace, nether star, and glowing redstone ore);
Glowstone dust (used in ImbueRunestone)
Item frames, including the basic recipe ingredents (leather and sticks)
Beacons, including the basic recipe ingredients (nether star, glass, and obsidian)
Iron blocks, diamond blocks, gold blocks, emerald blocks, iron ingot, diamond, gold ingot, emerald (used to empower and activate beacons)
Smith:
All items that a Smith can create and or repair (armor, weapons, tools, flint & steel, fishing rods, bows, shears), both basic and enchanted;
All ingredients needed to repair (iron bar, iron ingot, gold ingot, diamond, wood plank, cobblestone, and string)
Iron ingot from SmeltIron
Anvils and the basic recipe ingredients (Anvils are out of HC currently; iron block and iron ingot);
Emeralds (used to Engrave)
I understand that other things (like the need PVP to get reempowered and for server population increase strategies) are probably on the forefront right now, but I hope in time that you can make small gains toward something similar to what I am proposing. In the short term, I would invite you to look at the professions that are unfairly unable to not sell their wares in chest shops, specifically Enchanters, Runesmiths, and to some extent Alchemists. Over time, I hope you can take a more comprehensive look at revamping Professions in a way that allows each trade to have more value within it, and to adjust accordingly for skills that are supposed to be part of the profession (e.g. anvil use) that have repeatedly been said are not coming back, and give those professions something else (e.g. the ability to make nametags) that will compensate them for their absent professional skills.
Thanks,
-yav
This list is not 100% exhaustive, but I hope it is close enough to get a feel for the level of detail I am suggesting. Some professions (e.g. Merchant and Farmer) are closer to the desired level of comprehensiveness than others (e.g. Enchanters and Runesmiths). Without further adieu, I offer you my take on the items that should be able to be sold by each profession:
Alchemist:
Any item that can be produced from their cauldron;
All potions
All components necessary to create the above items: cauldrons, iron ingot, basic cauldron recipe ingredients, logs, flint & steel, bottles, glass, basic potion recipe ingredients; brewing stands, blaze rod, cobblestone;
The plants that Alchemists can glean from Herbalism;
The raw material and end product of TransmuteOre
Enchanter:
Any basic and enchanted item that an Enchanter can enchant: swords, axes, picks, shovels, bows, all armor, and fishing poles;
Wood logs acquired as a result of Overgrowth (overgrowth is currently broken in that it only gives oak logs regardless of the sapling) as well as saplings and other tree drops (apples) and the reagant needed (redstone);
Glowstone dust used in Disenchant
Engineer:
All items used in creating items in the Craftbook;
All redstone and technical items;
Hoppers and recipe ingredients (iron ingot and chests)
Droppers and recipe ingredients (redstone and cobblestone)
Pistons and recipe ingredients (wood planks, cobblestone, iron ingot, redstone, and slime balls)
Daylight sensors and recipe ingredients (glass, nether quartz, and wooden slabs)
Trapped chests and recipe ingredience (hooks and wood planks)
Gate ingredients (fences, chests, and signs)
Lift ingredients (signs)
Farmer:
The plants that Farmers can glean from Herbalism
All fish that Farmers can glean from Fishing
Wood logs acquired as a result of Overgrowth as well as saplings and other tree drops (apples) and the reagant needed (redstone);
All items dropped from all animals that can be summoned or raised (leather, string, meat, wool, ink sacks, and other items not updated yet with the new additions to Farmer summoning), and the items used to summon and or raise them (wheat, seeds, carrots, bones, eggs, raw pork, raw beef, white wool, mushroom, and other items not updated yet with the new additions to Farmer summoning)
Merchant:
All items (several items have not been added since the 1.7 update)
Miners:
All pickaxes (basic or enchanted);
All shovels (basic or enchanted);
All ores and ingots;
Diamonds, emeralds, lapis, coal, redstone, flint, gold nuggets (from silverfish);
TNT (including sand, and gunpowder);
Nether quartz
Buckets, lava buckets, and water buckets
Runesmith:
Books (including leather, paper, ink sacks, feathers)
Written and signed books
All runestones, including the basic recipe ingredients (redstone block, diamond, burning furnace, nether star, and glowing redstone ore);
Glowstone dust (used in ImbueRunestone)
Item frames, including the basic recipe ingredents (leather and sticks)
Beacons, including the basic recipe ingredients (nether star, glass, and obsidian)
Iron blocks, diamond blocks, gold blocks, emerald blocks, iron ingot, diamond, gold ingot, emerald (used to empower and activate beacons)
Smith:
All items that a Smith can create and or repair (armor, weapons, tools, flint & steel, fishing rods, bows, shears), both basic and enchanted;
All ingredients needed to repair (iron bar, iron ingot, gold ingot, diamond, wood plank, cobblestone, and string)
Iron ingot from SmeltIron
Anvils and the basic recipe ingredients (Anvils are out of HC currently; iron block and iron ingot);
Emeralds (used to Engrave)
I understand that other things (like the need PVP to get reempowered and for server population increase strategies) are probably on the forefront right now, but I hope in time that you can make small gains toward something similar to what I am proposing. In the short term, I would invite you to look at the professions that are unfairly unable to not sell their wares in chest shops, specifically Enchanters, Runesmiths, and to some extent Alchemists. Over time, I hope you can take a more comprehensive look at revamping Professions in a way that allows each trade to have more value within it, and to adjust accordingly for skills that are supposed to be part of the profession (e.g. anvil use) that have repeatedly been said are not coming back, and give those professions something else (e.g. the ability to make nametags) that will compensate them for their absent professional skills.
Thanks,
-yav