I honestly am up for hardcore, but after spending a good one and a half hours trying to get out of spawn to get back to my base camp, just be killed after the long way out of spawn, is starting to get a bit out of hand. I am not familiar with the "streak" system but it seems to me that killing newly spawned characters moments out of spawn is a very easy way to rack up a large streak. Not only would new HeroCrafters be unlikely to enjoy their first experiences (being unable to even leave the starting area), but it seems a little unfair that people can easily obtain a free "streak" from camping out the starting areas where a player would have literally nothing to defend themselves. Like I said earlier, I love the hardcore aspect of HeroCraft, but even in the old days there was some regulation on murderous sprees at the location of spawn. It seems uncontrolled and chaotic right now, and I would suggest maybe a protection for newly spawned characters to negate their death as a count towards a killing streak. Doing this might prevent the need to sit and kill the under equipped characters at spawn and allow them to experience HeroCraft in its entirety. Another possibility would be to expand the no PVP zone, but it seems unlikely that would be considered. Thanks.