- Joined
- Nov 25, 2012
- Location
- United States
I know we have a subforum that contains threads for each individual class, but I find that the team works better when we have a single thread to share and debate balance issues. I would like this thread to be used for that purpose.
Here you should discuss specific class balance issues, and what you believe the reasoning for those issues is. You are all free to debate on the truth to those issues as they are posted.
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Let's say LostSoul did not have any stamina issues. What do you think would happen? I personally think they would be quite the troublesome class, but who really knows. Let's say this is the case, and "I" believe they are too powerful, so I make a post in balance.
Balance Poster A (Me): I believe LostSoul is too strong. My town and I have fought against several of them, and we find that they are too hard to deal with, even with mastered classes. They will initiate the fight with a Fireball, and then kite us with bows. When we get close, they burst us with strike and kick, and then proceed to kite us all over again. There is no way to catch them, and pretty much any class gets beat by them.
Example Poster B: I agree. I do not think they should be able to kite endlessly like that, especially since they are a starter class. I've noticed that they don't really have any stamina issues, and that is likely the reason behind their imbalance. How about we increases their stamina costs?
Example Poster C: Well, how about we lower their base stamina regeneration to 30 (from 50), and then add a stamina cost to Fireball of say, 500?
Example Post B: I like where you're going with that, but with a stamina cost of 500, they won't really be able to do much else... How about setting it to 300?
Example Poster A & C: Sounds good.
(The End)
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I'd like to stress the importance of numbers in the posts that come from now on. Too often we just get vague ideas and vague suggestions with no numbers behind them, and often, numbers are not contested, even when posted. I want this to change.
Both Kainzo and myself have the ability to change numbers on the test server, and it's always possible to play around with them as we need to. Just because we set a number on test, does not mean that the number is finalized. From here on out, we should push for frequent number testing as we push out balance patches. Just lay it out here, and if we get to a relatively settled agreement, tag me and I'll push it to test. I am also in close contact with sirdemonic / Kahzo, so if I'm not watching this forum enough, you can always get one of them to bug me.
Here you should discuss specific class balance issues, and what you believe the reasoning for those issues is. You are all free to debate on the truth to those issues as they are posted.
---------------------------------
Let's say LostSoul did not have any stamina issues. What do you think would happen? I personally think they would be quite the troublesome class, but who really knows. Let's say this is the case, and "I" believe they are too powerful, so I make a post in balance.
Balance Poster A (Me): I believe LostSoul is too strong. My town and I have fought against several of them, and we find that they are too hard to deal with, even with mastered classes. They will initiate the fight with a Fireball, and then kite us with bows. When we get close, they burst us with strike and kick, and then proceed to kite us all over again. There is no way to catch them, and pretty much any class gets beat by them.
Example Poster B: I agree. I do not think they should be able to kite endlessly like that, especially since they are a starter class. I've noticed that they don't really have any stamina issues, and that is likely the reason behind their imbalance. How about we increases their stamina costs?
Example Poster C: Well, how about we lower their base stamina regeneration to 30 (from 50), and then add a stamina cost to Fireball of say, 500?
Example Post B: I like where you're going with that, but with a stamina cost of 500, they won't really be able to do much else... How about setting it to 300?
Example Poster A & C: Sounds good.
(The End)
---------------------------------
I'd like to stress the importance of numbers in the posts that come from now on. Too often we just get vague ideas and vague suggestions with no numbers behind them, and often, numbers are not contested, even when posted. I want this to change.
Both Kainzo and myself have the ability to change numbers on the test server, and it's always possible to play around with them as we need to. Just because we set a number on test, does not mean that the number is finalized. From here on out, we should push for frequent number testing as we push out balance patches. Just lay it out here, and if we get to a relatively settled agreement, tag me and I'll push it to test. I am also in close contact with sirdemonic / Kahzo, so if I'm not watching this forum enough, you can always get one of them to bug me.
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