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Suggestion [General] - A Very Opinionated In-Depth Look at Fighting

waterwet1

Glowing Redstone
Joined
Jan 31, 2017
Greetings, I'm still very new to this whole idea, but I have years of MMO, RPG, and general gaming experience to back up my thoughts on what falls short in these categories. This'll be very in-depth and situational, all of what I've experienced may or may not fit with your experiences, please keep that in mind while responding. If at any point I'm missing some information, correct me.

Part I - [ Fighting ]
While very practical and not unlike other servers with its abilities, it is also very well-balanced to a certain point. At no point during combat with another player have I felt that my death was unfair or unwarranted. No specific moves stand out as overpowered. However, it seems like no matter how it goes against mobs, it always falls flat to kiting or AI-abusing. Monsters are just spell/arrow/sword sponges that don't scale in any way, shape, or form. Some monsters are stronger than others, but all seem to just spawn randomly in the wild. I've been told in the past about things like dungeons and events with bosses, something akin to an old WoW dungeon raid is what I imagined. Yet in all my time of playing and searching around, I've never seen such things.
Whenever I see the name Ro'Gun, I think of some big renowned boss at the end of a dungeon. It's very off-putting to just see him out in the wild and forget that not only is he a huge pain to fight, but not an actual boss, just another mob out in the wild.
PvP, on the other hand, is very mixed. While it's very fun at equal levels, I'd assume. It's never fun being killed by a level 20~ player while trying so desperately to grind at level 5. I have one spell with a cooldown, they have around four. I have around 900 health, they have 1300 and armour. While this isn't an issue of "buh dere stronker den mee ;(((", I believe it more to be an issue of just early progression.

Part II - [ Progression ]
On the topic of mobs, regulars seem to spawn much too infrequently compared to bosses. It makes early progression such a slow, tedious chore. Seeing as all classes start with one base ability, all of which seem to have around a eight~ second cooldown, boss fighting is completely out of question. For regular mobs however, for mages, that's just 8 seconds of downtime spent kiting a zombie just because the normal, non-threatening zombie can eat up to six or seven fireballs. Rinsing and repeating this exchange until around level 10, when spells/abilities actually start to pick up, has taken me, regardless of class, about four to five hours.
Around levels eight and nine is really when it starts to slow to an agonizing crawl. Not only am I farming monsters that hardly spawn naturally in the wild, but they're tedious to fight, and only grant about 9% of my total EXP to next level up. If that's how bad it is grinding pre-level 10-ish, I can't imagine the torture it must be from levels 30 to 60.
I think these issues would be very simple to fix: Move bosses to designated spawn points, dungeons or something with large amounts of space and a designated line to reach, to be dealt with as a team. Make normal mob spawns more frequently in the world, or acting as spawning barricades leading down the treacherous boss dungeons. I was also told before that quests were thought of in the past, but never implemented. I'd wish highly for quests to be a substitute to the chore of grinding. Hell, I'd even write their stories for free if that's what it took.


This is a bit of an unorganised/ill-formatted mess, and while mostly a vent, is very sincere.
 
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SoHighFive

Soulsand
Joined
Jan 2, 2014
Waterwet,

Welcome to Herocraft, and I'm glad that you care enough about it to write up this post! There is a newbie dungeon just south of spawn, but it is also PvP. I believe that other dungeons are in the works and am really looking forward to their addition. Right now most people level i darkrooms set up undeground. If you can't find one in the wild then most towns have a darkroom that you could level in.

There are quite a few towns that will accept brand new players, so I would look on the townships forum for applications. If you see me in game feel free to msg me, and we can talk about townships stuff as well.

As for higher levels killing lower level players I agree that it's frustrating, but it's actually much better now than it was on previous maps. Your stats don't grow by a ton as you level, but you do have far fewer spells at your disposal at lower levels.

It sounds like you're going to be a great HC player and really enjoy your time here, so my suggestion is to find a town. It will provide some safety and a group that you can try to level with. I hope to see you around!
 

waterwet1

Glowing Redstone
Joined
Jan 31, 2017
Waterwet,

Welcome to Herocraft, and I'm glad that you care enough about it to write up this post! There is a newbie dungeon just south of spawn, but it is also PvP. I believe that other dungeons are in the works and am really looking forward to their addition. Right now most people level i darkrooms set up undeground. If you can't find one in the wild then most towns have a darkroom that you could level in.

There are quite a few towns that will accept brand new players, so I would look on the townships forum for applications. If you see me in game feel free to msg me, and we can talk about townships stuff as well.

As for higher levels killing lower level players I agree that it's frustrating, but it's actually much better now than it was on previous maps. Your stats don't grow by a ton as you level, but you do have far fewer spells at your disposal at lower levels.

It sounds like you're going to be a great HC player and really enjoy your time here, so my suggestion is to find a town. It will provide some safety and a group that you can try to level with. I hope to see you around!

Hey, thanks for your input. So far, I am in a town, and have even gone through my own process of creating a darkroom. Unfortunately, they don't work well. Considering how slow mobs spawn above ground, it becomes highly unlikely that my darkroom will even function enough to make it worth maintaining. No matter how big I dig it, having it currently sit around 50x50x4, I'm still lucky if I can snag three spawns in a bit over an hour. So it's not that it's not big enough, it's that the spawns are much too slow.

I am in a town though, and being in groups is fun, but it doesn't necessarily alleviate the spawning issue. I do appreciate the feedback though.
 

Drynium

TNT
Joined
Jun 22, 2016
Hey, thanks for your input. So far, I am in a town, and have even gone through my own process of creating a darkroom. Unfortunately, they don't work well. Considering how slow mobs spawn above ground, it becomes highly unlikely that my darkroom will even function enough to make it worth maintaining. No matter how big I dig it, having it currently sit around 50x50x4, I'm still lucky if I can snag three spawns in a bit over an hour. So it's not that it's not big enough, it's that the spawns are much too slow.

I am in a town though, and being in groups is fun, but it doesn't necessarily alleviate the spawning issue. I do appreciate the feedback though.
I was just reading through the suggestions and noticed this, and figured I could give my input on the mob spawns. My town has a dark room that is about 30 chunks, or 112x80x8 I believe. And we get 100's of spawns within minutes, although we hardly get any named mobs(probably 3-5 every 10 minutes), which may be what you're talking about, I wasn't sure. Yes, our dark room is much bigger, but I would think your spawn rates should be the same, but just a smaller scale. I'm pretty sure mobs don't spawn if players are within a certain distance of those areas, so maybe that has to do with it?
 

joshtsai

Legacy Supporter 2
Joined
May 23, 2012
I was just reading through the suggestions and noticed this, and figured I could give my input on the mob spawns. My town has a dark room that is about 30 chunks, or 112x80x8 I believe. And we get 100's of spawns within minutes, although we hardly get any named mobs(probably 3-5 every 10 minutes), which may be what you're talking about, I wasn't sure. Yes, our dark room is much bigger, but I would think your spawn rates should be the same, but just a smaller scale. I'm pretty sure mobs don't spawn if players are within a certain distance of those areas, so maybe that has to do with it?
Pretty much it seems it has to do with size. A huge town like Newerth I'm sure generates tons of mobs within their darkroom. Also other keys are having the surface properly lit as well as any nearby caves and all other things that are not dark rooms to ensure maximum spawns inside the room. It's very akin to Bastion Swamps, only ones set up properly really spawned tons of mobs.
 
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