pyrokinetic
Legacy Supporter 4
- Joined
- Feb 7, 2011
I'm shocked this hasn't been posted yet. Everyone has been complaining...
Mobs are too powerful, there's a difference between a game being hard to play, and being punishment. HC is punishment.
Personally I like mobs having the high damage they do, but their hp should be at LEAST halved, people are going to lose interest in HC before they get to the point where mobs aren't a problem because even a simple spider is impossible to kill alone, and abandoned mines have gone from being awesome yet risky places for adventure, to being stay the fuck away or you'll die in under 2 seconds from 5 cave spiders, each which can kill you in 2-3 hits, yet takes 15-20 hits from you.
It took a group of 4 casters, all weilding hoes (btw, why do all hoes deal the same 2hp damage?! Wood should be 2hp, stone 3hp and iron 4hp, it's still far less than other classes' melee weapons, but would at least not make it so hard to reach even lvl5) and one of us had fireball to kill just a few cave spiders, we all died 3-4 times each.
Mobs are too powerful, there's a difference between a game being hard to play, and being punishment. HC is punishment.
Personally I like mobs having the high damage they do, but their hp should be at LEAST halved, people are going to lose interest in HC before they get to the point where mobs aren't a problem because even a simple spider is impossible to kill alone, and abandoned mines have gone from being awesome yet risky places for adventure, to being stay the fuck away or you'll die in under 2 seconds from 5 cave spiders, each which can kill you in 2-3 hits, yet takes 15-20 hits from you.
It took a group of 4 casters, all weilding hoes (btw, why do all hoes deal the same 2hp damage?! Wood should be 2hp, stone 3hp and iron 4hp, it's still far less than other classes' melee weapons, but would at least not make it so hard to reach even lvl5) and one of us had fireball to kill just a few cave spiders, we all died 3-4 times each.