HollowSith
Diamond
- Joined
- Sep 10, 2011
I was thinking about Wizards and they have sooo many options for new skills. I was thinking about 2 actually.
Some of the newer-ish mobs in the nether have Fireball like attacks and I think what you could do with them concerning skills is very cool (at least ideally).
1. I was thinking of a Blaze attack skill. Tri Fireball, like the 3 that rapidly shoot out of blazes. The would shoot every 0.5 seconds after one another. Each fireball could be 10 damage. Meaning if all 3 hit, it would be 30 damage. The fireballs would go in a strait line just like Blaze's. Though, it has a huge chance of missing, I still think it would be awesome. It would cost 30 mana and have a 15 second cool down.
2. Gast fireballs are fast and explosive. I was wondering if we could make this a skill where the user would have to "charge" up before using it. Basically, a controllable casting time. The longer/ more mana is charged the more damage it will do to the enemy and the surrounding enemies beside it. I however don't like the idea of 10 people taking massive damage for being in a group. So why no just have the surrounding enemies just catch fire for 5 ticks. Maybe have the blast radius 4-5 blocks? The damage could be 30 for a max of 45 mana with an 6 max second casting time.
What do you guys think?
@Kainzo
Some of the newer-ish mobs in the nether have Fireball like attacks and I think what you could do with them concerning skills is very cool (at least ideally).
1. I was thinking of a Blaze attack skill. Tri Fireball, like the 3 that rapidly shoot out of blazes. The would shoot every 0.5 seconds after one another. Each fireball could be 10 damage. Meaning if all 3 hit, it would be 30 damage. The fireballs would go in a strait line just like Blaze's. Though, it has a huge chance of missing, I still think it would be awesome. It would cost 30 mana and have a 15 second cool down.
2. Gast fireballs are fast and explosive. I was wondering if we could make this a skill where the user would have to "charge" up before using it. Basically, a controllable casting time. The longer/ more mana is charged the more damage it will do to the enemy and the surrounding enemies beside it. I however don't like the idea of 10 people taking massive damage for being in a group. So why no just have the surrounding enemies just catch fire for 5 ticks. Maybe have the blast radius 4-5 blocks? The damage could be 30 for a max of 45 mana with an 6 max second casting time.
What do you guys think?
@Kainzo