Yavool
Legacy Supporter 9
- Joined
- Jul 4, 2013
- Location
- Spokane, WA
Post the things you really like, the things that are okay, the things that you are unhappy with, what changes you would like to see implemented, and any concerns you may have.
Like:
PVP looks like it is revitalized;
Shifting between worlds is more fluent;
Logging in to where you last logged off is nice.
Okay:
The maps are okay: the ocean placement is much better; Sanctuary is missing jungle and mesa biomes; Aegis is missing ice.
The relics/codices are okay: although, I am awash in tier I-IV relics. I have pulled over 500 profession relics, and have only gotten *1* level V relic. Either I have crummy luck, or there is some trick to pulling relic V that I don't know of. Also, I am curious if silverfish are keyed to drop relics (0 relics after fighting about 50 silverfish).
Unhappy:
The removal of villagers caused me to die a little bit inside;
The weekly cost of a trade district shop is outrageous (same weekly cost as taxes for an entire town!);
Not being able to convert redstone/lapis/coal/gold/emerald/diamond blocks back into their individual parts is annoying & causes difficulties with storage/transport;
Lag seems to be as present as ever, including up to 10 second spike lags at times on Sanctuary. #banlag2014.
Changes:
Allow redstone, etc., block deconstruction to be a crafter skill;
Bring back villagers - we need the variety of items, and their absence doesn't seem to be making a difference with regard to lag;
Increase the Level V relic drop rate for professions equal or slightly less than Level IV relics.
Concerns:
In the absence of villager trading, I am concerned that PVP players will gain superior equipment v. their PVE counterparts, with such superior equipment being given as PVP rewards. I am hopeful that those who do not engage in PVE will not get left behind with regard to unique equipment quality and that there will be methods to allow for some sort of equity between the worlds in that regard.
-yav
Like:
PVP looks like it is revitalized;
Shifting between worlds is more fluent;
Logging in to where you last logged off is nice.
Okay:
The maps are okay: the ocean placement is much better; Sanctuary is missing jungle and mesa biomes; Aegis is missing ice.
The relics/codices are okay: although, I am awash in tier I-IV relics. I have pulled over 500 profession relics, and have only gotten *1* level V relic. Either I have crummy luck, or there is some trick to pulling relic V that I don't know of. Also, I am curious if silverfish are keyed to drop relics (0 relics after fighting about 50 silverfish).
Unhappy:
The removal of villagers caused me to die a little bit inside;
The weekly cost of a trade district shop is outrageous (same weekly cost as taxes for an entire town!);
Not being able to convert redstone/lapis/coal/gold/emerald/diamond blocks back into their individual parts is annoying & causes difficulties with storage/transport;
Lag seems to be as present as ever, including up to 10 second spike lags at times on Sanctuary. #banlag2014.
Changes:
Allow redstone, etc., block deconstruction to be a crafter skill;
Bring back villagers - we need the variety of items, and their absence doesn't seem to be making a difference with regard to lag;
Increase the Level V relic drop rate for professions equal or slightly less than Level IV relics.
Concerns:
In the absence of villager trading, I am concerned that PVP players will gain superior equipment v. their PVE counterparts, with such superior equipment being given as PVP rewards. I am hopeful that those who do not engage in PVE will not get left behind with regard to unique equipment quality and that there will be methods to allow for some sort of equity between the worlds in that regard.
-yav