Suggestion;
+Give skill to farmer that acts as looting I or looting II
+Long CD (15 mins), warmup (15 seconds), regent (1 emerald), duration (1 min)
+Level 35 unlock
Thoughts;
Farmers shouldn't be given the perk of having the ability of using diamond swords as that aspect should only rely on their chosen path (Combat class) rather than their profession. There are items available that have looting I (looting I or looting II, not 100% sure) on sale from the NPCs at trade district (there are; swords, hoes, shovels and axes).
Items at spawn with looting:
Looting 2 Iron Sword (Costs 128 Symbols of Acquisition)
That's it.
Everything else is either Fortune or Silk Touch (Or combat tools)
Also: looting 1 & 2 are hardly worth it especially if they are on a tool with high sharpness and unbreaking.
The words could LITERALLY do 10 damage MAX, and farmers would be ok with it. That or allows Axes to get Looting on them. Then at least they can use those. Trying to grind for a Looting 3 wooden sword can be a pain (RNG gods are evil) and relying on other to do it is also a pain (They have to be on, they have be able to USE a sword). I'm lucky that Bards can still use swords, otherwise I'd have to ask my townmates to kill my cows for me.
I see nothing wrong with giving Farmers either Diamond Sword usage (And have it deal maybe 10 damage max, that's lower than most classes wooden sword base, hell it might BE lower than them all) or a skill that acts like herbalism or Logging or Fishing. They're farmers. They should know how to make a cow go the extra mile.
Long story short, farmers need an overhaul, and I wish these ideas were looked at and responded to.
@Balance Team (You have to balance Profs too, right?)
@LiterallyAnyStaffMemberPleaseLetUsKnowIfAnyOfTheFarmerChangedMightBeAThing