Yavool
Legacy Supporter 9
- Joined
- Jul 4, 2013
- Location
- Spokane, WA
A couple maps back (I just noticed that many of my suggestions start with this...hmm...) in the unsuccessful attempt to reduce any and all lag from the server, the identifier/hit points remaining indicator above mobs and animals was reduced from quite a large distance (over a chunk, iirc) to less than 2 blocks. I would like to request that this be reset and/or reverted back to a longer distance of at least 20 blocks. As a necromancer, my bonespear's distance is 20 blocks, and I would like some sort of indicator to know whether it is worth taking that kill shot or not.
On a larger scale, the lag issues are greatly reduced (if my assessment is correct) from server upgrades, and I would like to see many of the aspects that HC had back in the days of Bastion returned (i.e. like this one, spell fireworks particles (like the animation that used to be for explosive shot), and the like).
Please consider extending mob health bar distances back to a couple chunks away, if not more.
Thank you,
-yav
On a larger scale, the lag issues are greatly reduced (if my assessment is correct) from server upgrades, and I would like to see many of the aspects that HC had back in the days of Bastion returned (i.e. like this one, spell fireworks particles (like the animation that used to be for explosive shot), and the like).
Please consider extending mob health bar distances back to a couple chunks away, if not more.
Thank you,
-yav