Ellron23
Legacy Supporter 3
		- Joined
 - Sep 28, 2012
 
- Location
 - Umbra, California
 
1.6 has will be realeased this Monday, July 1st! We all know it will take the HeroCraft team some time to update (no pressure 
) but let's make sure we're prepared for the update!
Here is an overview of all the new features we can look forward to:
 
			
			
) but let's make sure we're prepared for the update!Here is an overview of all the new features we can look forward to:
- Resource pack system (I assume the HeroMod will be released this way in the future gabizou)
- Replaces the texture pack system.
- A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available online.
 
 - Contains:
- Textures
 - Sounds
 - Fonts (partially)
 - End credits
 - End Poem
 - Splash text
 
 - New "missing texture" texture
 
 - Replaces the texture pack system.
 - Attribute system
- Item attributes using NBT tags:
- Attributes can be additive, subtractive and multiplicative using a set value
 - Some items have default modifiers in place of previously hard-coded attributes
 - Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
 
 - Entity attributes:
- These properties can now be changed as easily as any other NBT attribute
 - Entity speed, base health, base attack
 
 - Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
 
 - Item attributes using NBT tags:
 - Splash screens
- "HURNERJSGER?"
 - "What's up Doc?"
 
 
- Support for Java 5 and PowerPC users will be dropped
- If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
 
 - Internal chat system
- Lots of messages should be translated now that were not previously
 - Messages are now better modularized
 - Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
 - Color can be specifically designated, preventing leakage into further messages
 
 - Launcher
- Increases performance and stability
 - Allows LWJGL to be updated, fixing many launcher bugs
 - Supports multiple versions/installs
 - Self updatable.
 - New password storing system
 - More user friendly.
 - A major step towards the Plugin API.
 - New authentication system - "Yggdrasil", which is more secure and has more features
 
 
- Status effects
- Health Boost effect
- Gives player 4 (
	
	
	
		
		
		
			
		
		
	
	
	) base health; extra health vanishes when the effect ends
	 - Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
 
 - Gives player 4 (
	
	
	
		
		
		
			
		
		
	
	
 - Absorption effect
- Gives player 4 (
	
	
	
		
		
		
		
	
	
	) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
	 - Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
 
 - Gives player 4 (
	
	
	
		
		
		
		
	
	
 
 - Health Boost effect
 - Commands
- /spreadplayers
- Spreads certain players from an origin point
 - Has a Max Spread and Minimum Distance from player to player
 - Can be used with the teams scoreboard functionality to spread team members to the same location
 
 - Added /gamerule arguments
- naturalRegeneration
- Toggles natural health regeneration
 
 - doDaylightCycle
- Toggles the day-night cycle (the sun stops moving and stays where it is)
 
 
 - naturalRegeneration
 
 - /spreadplayers
 
- Riding mounts
- When riding a mob, its health is on the Heads-up display
 - When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
 - Boat controls have been changed from the A, S, and D keys to mouse control. (We'll have to get used to this one!)
 
 - Respiration enchantment
- Now also helps seeing underwater
 
 - Changed the idea of mob difficulty
- Regional difficulty: The longer you spend in one area, the harder it gets
 - Scales with difficulty - items, enchants or AI improve with difficulty
 
 - Tooltips
- Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
 - Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
 
 - Status effect
- Balanced to improve gameplay
- Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
 - Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
 - Invisibility potions now work better with teams
 
 
 - Balanced to improve gameplay
 - Hunger
- Natural health regeneration now costs hunger points/saturation points
 
 - Creative mode
- It is no longer possible to break blocks with swords in Creative mode
 
 
- Horse Armor
- Exist in diamond, iron and gold variants
 - Cannot be crafted. Can only be found in most types of generated chests, including in dungeons, Nether Fortresses, Desert Temples, and Jungle Temples
 
 - Horse Spawn Egg
- Works like any other spawn egg
 - Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
 - Sometimes a Donkey will be spawned instead
 
 - Hay Bale
- Can be placed in all orientations
 - Crafted with wheat in a 3x3 arrangement
 
 - Lead
- Can be used to bind mobs to fences or lead them around
 - Right click mob first, then right-click fence or right-click the mob again to get the leash back
 - Crafted with 4 string and 1 slimeball, yields 2 leads
 
 - Carpets
- Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
 - Can be placed on any block (even translucent ones)
 
 - Name Tag
- Found in dungeon chests
 - Name it in an anvil, then right click a mob to name it.
 
 - Hardened Clay
- Obtained by smelting a clay block in a furnace
 
 - Stained Clay
- Comes in 16 colors, one for each dye.
 - Similar to wool.
 - Made by surrounding any dye with hardened clay
 
 - Block of Coal
- Crafted with 3x3 coal.
 - Crafted only with coal, not charcoal.
 - Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
 
 
- Charcoal
- Retextured, with more brown shading to differentiate from coal
 
 - Lapis Lazuli Block
- Retextured subtly, it now has a border around it
 
 - Saddle
- You can now put a saddle on a horse
 
 - Redstone Comparator
- Now give out a signal for Cauldrons and End Portal frames depending on their state
- Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
 - End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
 
 
 - Now give out a signal for Cauldrons and End Portal frames depending on their state
 - Golden Apple
- Golden apples now require gold ingots instead of gold nuggets to craft
 - Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
 
 - Glistering Melon
- Glistering melons now require 8 gold nuggets
 
 - Spawn Eggs
- Spawn eggs work on water
 
 
- Horses
- Must be tamed before use
 - Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
 - Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
 - When killed they drop leather, as well as any equipment that they were wearing
 - Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
 - Creation assisted by DrZhark
 
 - Donkeys
- Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
 
 - Mules
- Similar to donkeys, just brown and taller than a normal donkey
 - Obtained by breeding a horse and a donkey
 - Can wear chests on their saddles, just like donkeys
 - Not breedable with horses, donkeys, or other mules
 
 - Skeleton and Zombie Horses
- Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
 
 
- All mobs
- Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
 
 - Zombies
- Now have a small chance to spawn additional zombies when damaged or not being looked at
 - Able to lock onto the player from 40 blocks away (formerly 16 blocks).
 - Mobbing zombies can now move when further than 32 blocks from player
 
 - Villagers
- Now have sounds.
 
 - Spiders
- Now have a chance to spawn with potion effects
 
 
- Deserts
- No longer contain water lakes
 
 - The Nether
- Added chest generation in Nether Fortresses
 
 
				
 Thanks for the info!