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Resolved Engineer Transmitters Important Fix.

Jotamota3006

Glowstone
Joined
Feb 3, 2012
Can you try to re-install the plugin or something?
:p The bug might be some code changed and if you restart the plugin it might fix it.

And I really think the Engineer's Wiki needs some job done. Lot's of things there are unexplained. Specially what IC's are available each level.
 

Faunherer

Legacy Supporter 4
Joined
Jun 24, 2011
Location
Winterfell
I think all the IC's should be explained more in depth on the wiki too. Engineer seems like an undesirable class to those who don't understand what any of those large names mean.
 

vudani

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Orlando, FL
Honestly, all I care about at this point is wireless receivers. I can live with not having self triggering IC's but when entire skills have no use or value it sucks.
 

Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
I've done some testing on these too... no luck with the clock, transmitters, or receivers. The Transmitter doesn't even recognize when it's been toggled (lever block on back does not move when state is changed.)

Once These are all working I can get to work on updating the wiki for these.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Can you try to re-install the plugin or something?
:p The bug might be some code changed and if you restart the plugin it might fix it.

And I really think the Engineer's Wiki needs some job done. Lot's of things there are unexplained. Specially what IC's are available each level.
not possible yet, on 1.2 we will be updating this - hopefully it will work as desired.
 

Jotamota3006

Glowstone
Joined
Feb 3, 2012
.o. I just updated my MC to 1.2 since I had 55 engie/ 55 ranger in the server and there wasnt much going on. Can I still test them on that server?
 

time_warp01

Legacy Supporter 6
Joined
Oct 1, 2011
All the normal ICs are working fine, and so are transmitters/receivers, and other self-detecting ones like IS IT DAY, etc. For some reason P-detectors were only able to detect vertically and not horizontally, and block sensors don't work at all. They require you to right-click them after placing the sign to 'recreate the IC,' which for some reason it was unable to do. Most importantly though, RSNORs still work fine <3
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
All the normal ICs are working fine, and so are transmitters/receivers, and other self-detecting ones like IS IT DAY, etc. For some reason P-detectors were only able to detect vertically and not horizontally, and block sensors don't work at all. They require you to right-click them after placing the sign to 'recreate the IC,' which for some reason it was unable to do. Most importantly though, RSNORs still work fine <3
and are we happy, engineers? Daddy Kain fixed it.
 

Jotamota3006

Glowstone
Joined
Feb 3, 2012
All the normal ICs are working fine, and so are transmitters/receivers, and other self-detecting ones like IS IT DAY, etc. For some reason P-detectors were only able to detect vertically and not horizontally, and block sensors don't work at all. They require you to right-click them after placing the sign to 'recreate the IC,' which for some reason it was unable to do. Most importantly though, RSNORs still work fine <3

You know that the third line of Block and P-detectors indicate the range in blocks of detection? And for Block Detectors if you put 2 on the line it will check 2 blocks above the cell's block.
 

time_warp01

Legacy Supporter 6
Joined
Oct 1, 2011
Yes, I do know that. Data values entered on the third line for x and z displacement values were ineffective for some reason. I couldn't test the displacement values on the block sensors because it wouldn't let me 'recreate the IC.'
 
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