Jack_Reacher
Legacy Supporter 7
- Joined
- Feb 4, 2011
Are there any plans / is there any current work being done to fix Enderpearls so that they can be re-enabled? Just wondering.[DOUBLEPOST=1365440560,1364840014][/DOUBLEPOST]Bump - bump bump
He's just sore we owned him in DemonsWood thrice last night.#UmbraUndefeated.
not to mention the additional HP they have over casters too lolum, wizard, utter crap armour, they even get leahter, eventhough mx armour is gold. warriors, best possible armour, diamond and iron, is what they get
yes, and the +300~ health, that counts quite a lotnot to mention the additional HP they have over casters too lol
yes, and the +300~ health, that counts quite a lot
yeah, a couple, which is 3 or more fireballs, which is 15 or more seconds, how many hits can a warrior do in that time? 150+? with 60 dmg per hit? -_-, do the math
oopsy. Dont be mad, I got this.globjako2 - you "Disagree" with my question? I did not ask for Enderpearls to be enabled WITH the exploit. I was wondering if there were any fixes in the works that would stop the exploit, so that they can be re-enabled.
but look at samurai and wind walk, and other things, as well as the fact that with some lag, it becomes impossible to hit, and fireball is like aiming a bow anyway, u can miss, it actually happnes a lot, and warriours can run up to u and pwn uFire burns so at 60 that 161 damage fireball + fire damage makes it merely two fireballs and with landing two you're now doing over 300 hp due to fire damage. Fact: fire hurts
So in landing 2 fireballs 5 sec cd
Any who back on topic is there a way for enderpearls to even come back? like none exploitable version