As an Enchanter (possibly the only high-level), I feel I am the only one to fully understand this class as a player, not as a developer or administrator. Therefore, I feel it is necessary to note my experience with this class. (Something that might be "OP" to you is not necessarily the same for a player. Please read my explanations.)
First and foremost, Enchanters use leather armor and stone tools, for the exception of an iron pickaxe. This not only limits damage output but defense as well. As of today, a spell that I unfortunately heavily relied upon (even with a 50/50 success against a skilled, leveled opponent) was nerfed severely. I am talking about Reflect.
Reflect is a spell that reflects all damage taken by the caster back against the attacker, rendering the caster unharmed. It costs 25 mana, has a 4 sec. duration, and a 5 sec. cooldown. In heavy combat, this spell is a manaburn, and if the opponent is skilled enough to see when my buff wears off, the advantage and buff of this skill is completely lost. In many battles with opponents such as greyP and shortyy, I have found myself ill-equipped to handle the damage they can dish out. Reflect was my only saving grace. Now that I take the same amount of damage that I reflect, this spell has left me with the high possibility of being killed, as my armor is poor in comparison, especially in the wake of a player in better armor and weaponry, not to mention skills.
Reflect suggestions:
- mana: 33
- duration: 4 sec.
- cooldown: 6 sec.
- buff: attacks are reflected in full back at attacker, no damage taken by caster.
~OR~
- mana cost of 25
- duration: 4 sec.
- cooldown: 5 sec.
- buff: attacks are reflected in full back at attacker, only 50% damage taken by caster.
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Next, the ability Manashield is practically useless, only taking one hit before the buff wears off, if it even works at all. It costs 1 mana (?), lasts what feels like a 5-6 sec. duration, and has a 20 sec. cooldown. I never use this spell, simply for that fact that it uses an item on my toolbar I would rather replace with food, and that the buff duration is simply too short. To deflect one hit is a poor excuse for a spell in my opinion, and unless it is improved, I can't be bothered with it. Currently, it barely works, only mitigating damage from falls. Any attack I receive is not mitigated at all.
Manashield suggestion:
- mana: 15
- duration: 60 sec.
- cooldown: 60 sec.
- buff: allows the caster to nullify up to 3 attacks before the buff wears off.
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As there are practically no offensive spells aside from Reflect, the Enchanter is left with Piggify, a parlor trick to evade damage and combat altogether. For a combat class, this to me seems like a weak strategy to run away from your enemy, or give others opportunity for a kill against an opponent. I would like to think that you can solo with any class, but Enchanter as it stands needs a healthy stack of food with what little leather armor they can equip to try and survive a battle. This spell does not need any adjustments, but is pointed out to not be an "overpowered" skill but a method of crowd control and escape. Using this offensively can have a disastrous effect if the person "rooted" on the pig knows that they can still attack and is simply unable to move on their own.
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Summonfood, while I have not received this spell yet, has the outrageous cost of 90 mana and 100 sec. cooldown. Any smart player carries a stack of wheat and a workbench around with them to whip up an inventory full of bread. Why should I waste mana on a spell such as this? I would like to suggest the change below. While this could be used as a heal in combat, it would limit the caster via the cooldown. Even with this, a bowl of mushroom soup can accomplish the same effect. However, it would make the spell more attractive.
Summonfood suggestion:
- mana: 50
- duration: n/a
- cooldown: 600 sec. (5 min.)
- buff: heals the caster by "eating summoned food", instantly healing 5 hearts.
Summary:
Many other combat classes got a better bargain, and I am just speaking on behalf of present and future Enchanters. To add so many spells that have little use is a fruitless endeavor, especially having to switch to different "wands" or assign hotkeys to activate the skills. In my opinion, this makes combat too complicated, especially the state of the skills as is. If these spells were improved, I believe I could more easily utilize them. I would hate for spells to be designed and developed to be left out of my toolbar, wasted.
Thanks for reading.
First and foremost, Enchanters use leather armor and stone tools, for the exception of an iron pickaxe. This not only limits damage output but defense as well. As of today, a spell that I unfortunately heavily relied upon (even with a 50/50 success against a skilled, leveled opponent) was nerfed severely. I am talking about Reflect.
Reflect is a spell that reflects all damage taken by the caster back against the attacker, rendering the caster unharmed. It costs 25 mana, has a 4 sec. duration, and a 5 sec. cooldown. In heavy combat, this spell is a manaburn, and if the opponent is skilled enough to see when my buff wears off, the advantage and buff of this skill is completely lost. In many battles with opponents such as greyP and shortyy, I have found myself ill-equipped to handle the damage they can dish out. Reflect was my only saving grace. Now that I take the same amount of damage that I reflect, this spell has left me with the high possibility of being killed, as my armor is poor in comparison, especially in the wake of a player in better armor and weaponry, not to mention skills.
Reflect suggestions:
- mana: 33
- duration: 4 sec.
- cooldown: 6 sec.
- buff: attacks are reflected in full back at attacker, no damage taken by caster.
~OR~
- mana cost of 25
- duration: 4 sec.
- cooldown: 5 sec.
- buff: attacks are reflected in full back at attacker, only 50% damage taken by caster.
-------------
Next, the ability Manashield is practically useless, only taking one hit before the buff wears off, if it even works at all. It costs 1 mana (?), lasts what feels like a 5-6 sec. duration, and has a 20 sec. cooldown. I never use this spell, simply for that fact that it uses an item on my toolbar I would rather replace with food, and that the buff duration is simply too short. To deflect one hit is a poor excuse for a spell in my opinion, and unless it is improved, I can't be bothered with it. Currently, it barely works, only mitigating damage from falls. Any attack I receive is not mitigated at all.
Manashield suggestion:
- mana: 15
- duration: 60 sec.
- cooldown: 60 sec.
- buff: allows the caster to nullify up to 3 attacks before the buff wears off.
-------------
As there are practically no offensive spells aside from Reflect, the Enchanter is left with Piggify, a parlor trick to evade damage and combat altogether. For a combat class, this to me seems like a weak strategy to run away from your enemy, or give others opportunity for a kill against an opponent. I would like to think that you can solo with any class, but Enchanter as it stands needs a healthy stack of food with what little leather armor they can equip to try and survive a battle. This spell does not need any adjustments, but is pointed out to not be an "overpowered" skill but a method of crowd control and escape. Using this offensively can have a disastrous effect if the person "rooted" on the pig knows that they can still attack and is simply unable to move on their own.
-------------
Summonfood, while I have not received this spell yet, has the outrageous cost of 90 mana and 100 sec. cooldown. Any smart player carries a stack of wheat and a workbench around with them to whip up an inventory full of bread. Why should I waste mana on a spell such as this? I would like to suggest the change below. While this could be used as a heal in combat, it would limit the caster via the cooldown. Even with this, a bowl of mushroom soup can accomplish the same effect. However, it would make the spell more attractive.
Summonfood suggestion:
- mana: 50
- duration: n/a
- cooldown: 600 sec. (5 min.)
- buff: heals the caster by "eating summoned food", instantly healing 5 hearts.
Summary:
Many other combat classes got a better bargain, and I am just speaking on behalf of present and future Enchanters. To add so many spells that have little use is a fruitless endeavor, especially having to switch to different "wands" or assign hotkeys to activate the skills. In my opinion, this makes combat too complicated, especially the state of the skills as is. If these spells were improved, I believe I could more easily utilize them. I would hate for spells to be designed and developed to be left out of my toolbar, wasted.
Thanks for reading.
