STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
---------------------------------------
This video is separated in 5 different parts:
Part 1 shows that only Gold Nuggets will be accepted as payment. The System can never be clogged up since you are directly using the Hopper GUI and not a Chest or Dispenser. If all 5 slots are full of random items, simply throw them out and start playing. The cost is 1 gold nugget per play. With proper delayers set up, players won't be able to continuously spam 1 gold nugget and have a number of carts on the track at the same time. In this example, however, delayers weren't set up.
Part 2 shows what will happen if a player thinks adding an entire stack will give them 64 plays in a row (or all at once). The hopper greedily takes all 64 nuggets and only gives the player one play. Sorry, bro.
Part 3 shows that the amount of nuggets needed for 1 play is customizable. This example shows that the 9 nuggets are needed for 1 play.
Part 4 shows how difficult it would be for a player to continuously place 9 nuggets as fast as they could in order to clog the tracks by having too many carts at play.
Part 5 shows that if I were to put a stack of nuggets I would not be refunded the excess amount and only be given 1 play.
*Note that the design and the size of the slot machine would be more realistic if I were to use ICs instead of strictly redstone while making this. I made this in single player which doesn't have any plugins.