Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
If all of you reading this could RATE and or COMMENT the initial post that would be awesome, I am not asking for positive ratings unless you like and or approve but any rating is better then none so I can get a feeling for what everyone is thinking.
At this time there are a few disabled enchantments that I believe could be re-enabled without the utter destruction of balance or the integrity of the server while giving more risk vs reward to PVP combat.
These enchants include Power, Protection, Sharpness, Banes and Smite.
To my knowledge these enchants were disabled a long time ago as they gave to much of an additional boost to weapons and threw the combat balance off. The server has since undergone a change from a 100hp system to a 1000hp system which allows for a small bonus damage to be applied without the completely destroying class balance.
I would suggest that these skills be enabled and give a damage bonus(or reduction.) of either .5 or 1 per enchant level.
Smite: +.5 damage per enchanting level - Bows or Melee
Sharpness: +.5 damage per enchanting level - Melee only
Bane: + 1 damage against mob type per enchanting level
Power: + 1.5 damage per enchanting level - Bows only
Protection: + 1 protection per enchanting level - Armor only (Stacks for a maximum +12 or no stack for a max of +3?)
This would give a bonus to the people using these enchant and an actual value to these enchants while not drastically changing the combat system numbers as a Smite V Sharpness V sword would do a max of +5 damage or a bow at a max of + 7 damage
Thoughts?
Hello people of the multiverse!
At this time there are a few disabled enchantments that I believe could be re-enabled without the utter destruction of balance or the integrity of the server while giving more risk vs reward to PVP combat.
These enchants include Power, Protection, Sharpness, Banes and Smite.
To my knowledge these enchants were disabled a long time ago as they gave to much of an additional boost to weapons and threw the combat balance off. The server has since undergone a change from a 100hp system to a 1000hp system which allows for a small bonus damage to be applied without the completely destroying class balance.
I would suggest that these skills be enabled and give a damage bonus(or reduction.)
Smite: +.5 damage per enchanting level - Bows or Melee
Sharpness: +.5 damage per enchanting level - Melee only
Bane: + 1 damage against mob type per enchanting level
Power: + 1.5 damage per enchanting level - Bows only
Protection: + 1 protection per enchanting level - Armor only (Stacks for a maximum +12 or no stack for a max of +3?)
This would give a bonus to the people using these enchant and an actual value to these enchants while not drastically changing the combat system numbers as a Smite V Sharpness V sword would do a max of +5 damage or a bow at a max of + 7 damage
Thoughts?