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Resolved Duskblade-Runeblade

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Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
After doing some extensive testing on this, it seems to be healing for however many hearts the Runeblade has.

If the Runeblade has 9 hearts, it will "technically" heal for 9 hearts. This is a full heal, but you can't really notice how absurd it is since you obviously don't have that much HP.
If the Runeblade has 5 hearts, he heals for 5 hearts (again, a full heal).
If the Runeblade has 4 hearts, he will heal 4 hearts. This is where you start noticing the cap. Obviously, this leaves you at 8 hearts, which is a bit lower than a full heal.
If the Runeblade has 1 heart, it will heal for 1 heart. Which is a really weak heal, leaving you only at 2 hearts. (Though I believe this is still above the normal amount.)

Using Runeword for some reason lowers the amount of health that the Runeblade heals for--very odd behavior.

Also, this does not properly carry over to the heromod floating combat text. It still states the normal heal amount above the player's head--despite the large number differences.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Runeword doesn't affect healing at all, it modifies damage dealt.

Kainzo - fixed. someone was still adding in current HP to the heal rather than just healing for the damage dealt
 
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