Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Suggestions;
+ Regen each dungeon at diffrent times (not all at the same time, weekly for big ones, daily/ bi-daily for smaller ones)
+ Make dungeons more party orientated AND/ OR increase their difcuilty (quite easy to solo currently)
+ Extra exp for killing dungeon mobs (150% from normal scaled mobs, may come in the form of mythic mobs)
+ Have a 'boss' room in each dungeon with a low chance of a boss spawning when meeting certain requirements
+ rewards rewards rewards, they seem to be very lack luster currently as well as empty
+ have weekly challenges set (like quests). Eg; kill 100 skeleton generals in the north rock castle dungeon. (If it's possible) (could make it so these mobs drop certain items which can be handed/ exchanged for the reward)?
Other than that, really have enjoyed their current set up (apart from them always beeping empty of loot ). Also, whoever built them. Good job!
+ Regen each dungeon at diffrent times (not all at the same time, weekly for big ones, daily/ bi-daily for smaller ones)
+ Make dungeons more party orientated AND/ OR increase their difcuilty (quite easy to solo currently)
+ Extra exp for killing dungeon mobs (150% from normal scaled mobs, may come in the form of mythic mobs)
+ Have a 'boss' room in each dungeon with a low chance of a boss spawning when meeting certain requirements
+ rewards rewards rewards, they seem to be very lack luster currently as well as empty
+ have weekly challenges set (like quests). Eg; kill 100 skeleton generals in the north rock castle dungeon. (If it's possible) (could make it so these mobs drop certain items which can be handed/ exchanged for the reward)?
Other than that, really have enjoyed their current set up (apart from them always beeping empty of loot ). Also, whoever built them. Good job!
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