amov1ngtarget
TNT
- Joined
- Mar 9, 2012
Is it possible to change the amount of exp gained for mobs in a specific area?
If so it would be cool to make harder dungeons that had more/harder mobs in it that rewarded more exp for killing them but actually required a group of well coordinated people to farm. I have been in a dungeon where the mobs are easy to kill and don't spawn enough to really be a threat. I have also been in a dungeon where so many mobs spawned at a time that a single engulfing totem instantly replaced my entire chat history with mobs being slowed and we could barely make it past the front entrance from the amount of skeletons that guarded the first room. The only problem is they are all worth the same, aside from being worth a little more for being further from spawn, but one is much easier to farm.
The way it currently is set up certain dungeons are not even worth going into because that other dungeon gives you an easier time for only a little bit of an exp loss which you make up for by being able to kill more mobs in a shorter period of time.
If so it would be cool to make harder dungeons that had more/harder mobs in it that rewarded more exp for killing them but actually required a group of well coordinated people to farm. I have been in a dungeon where the mobs are easy to kill and don't spawn enough to really be a threat. I have also been in a dungeon where so many mobs spawned at a time that a single engulfing totem instantly replaced my entire chat history with mobs being slowed and we could barely make it past the front entrance from the amount of skeletons that guarded the first room. The only problem is they are all worth the same, aside from being worth a little more for being further from spawn, but one is much easier to farm.
The way it currently is set up certain dungeons are not even worth going into because that other dungeon gives you an easier time for only a little bit of an exp loss which you make up for by being able to kill more mobs in a shorter period of time.