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Suggestion Dungeon Mechanic - Boss fight rooms

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
In addition to custom mobs, I would like to suggest a few trap mechanics for the harder dungeon rooms.

Drowning Cage: You have to enter this cage to proceed in the dungeon. The door closes behind you, and water fills the room. Once you run out of breath and start to take damage, 3 doors open in front of you. One leads to safety.
similar
Leap of Faith: 3 doors to choose from, with a pit in each. One is safe to fall through and proceed, one has creepers/lava in the bottom, and one gives you fall damage but lets you climb out and try again.

Group/Seperate mechanics: Most easily accomplished with two vanilla minecraft mechanics - creepers and lava. Lava floods the room, leaving only 3 2x2 spots in separate areas uncovered. After a few seconds, the lava is turned off. As it begins to despawn, Electric Creepers are dropped from above directly on top of the three spots.

Parkour murder room: CAREFUL some people lag too much for parkour. As time progresses, a 1x1 hole opens in the base of a wall. baby zombies start to pour into the room, forcing anyone on the lower stairs to defend themselves. A piston next to the hole retracts, and spiders start coming in through the 1x2 gap, chasing players up to the higher levels as they climb after them. Finally, lava falls from just below the top, resetting the challenge and burning everything that did not make it to the checkpoint.

Any ideas for specific boss themed rooms/traps?
 

pure_autism

Legacy Supporter 5
Joined
Jul 28, 2013
In addition to custom mobs, I would like to suggest a few trap mechanics for the harder dungeon rooms.

Drowning Cage: You have to enter this cage to proceed in the dungeon. The door closes behind you, and water fills the room. Once you run out of breath and start to take damage, 3 doors open in front of you. One leads to safety.
similar
Leap of Faith: 3 doors to choose from, with a pit in each. One is safe to fall through and proceed, one has creepers/lava in the bottom, and one gives you fall damage but lets you climb out and try again.

Group/Seperate mechanics: Most easily accomplished with two vanilla minecraft mechanics - creepers and lava. Lava floods the room, leaving only 3 2x2 spots in separate areas uncovered. After a few seconds, the lava is turned off. As it begins to despawn, Electric Creepers are dropped from above directly on top of the three spots.

Parkour murder room: CAREFUL some people lag too much for parkour. As time progresses, a 1x1 hole opens in the base of a wall. baby zombies start to pour into the room, forcing anyone on the lower stairs to defend themselves. A piston next to the hole retracts, and spiders start coming in through the 1x2 gap, chasing players up to the higher levels as they climb after them. Finally, lava falls from just below the top, resetting the challenge and burning everything that did not make it to the checkpoint.

Any ideas for specific boss themed rooms/traps?
This sounds scary.
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
it probably would be easyer to have a room cattered to each mob, such as maybe a Skeleton boss have areas that you could hide from it, or maybe a zombie horde and a maze with 1 exit :3 that would be fun. Each boss should have taps and tricks attributed to each room.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Boss rooms that seal/instance (multiple rooms, we can't just make them at will, sadly) so that death to a boss means unfun times for your party.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Yes, boss fights should only be able to be attempted once by each group per time they resurrect, which requires Bosses to have hp regen and a sealed room to fight them in.

anything we can do as players to contribute to the work?
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Boss rooms that seal/instance (multiple rooms, we can't just make them at will, sadly) so that death to a boss means unfun times for your party.
There are easy ways to make it seem as if there are multiple instances, such as having underground cppies and a plugin sending people to the nearest " Non Used " room, and detecting if the boss is defeated or the players wiped out, and reseting that copy.
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Yes, boss fights should only be able to be attempted once by each group per time they resurrect, which requires Bosses to have hp regen and a sealed room to fight them in.

anything we can do as players to contribute to the work?
You could apply for Builder or Archietect ( I am applying so I am crossing my fingers ) and help out with the proccess of building this epic world, or be supportive of the server till we get to this point :D
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Water rooms = useless on necros and I think bard have a skill that grants water breathing
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
It could be toxic water, or lava XD
Lava would insta murder everyone...............
They could just apply poison or wither for X time, and one X time = 0 the paths open, and then say poison/wither 2 happens. and the longer you take the stronger they get (They would have to be HC poison not vanilla cause vanilla doesn't do shit)
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Lava would insta murder everyone...............
They could just apply poison or wither for X time, and one X time = 0 the paths open, and then say poison/wither 2 happens. and the longer you take the stronger they get (They would have to be HC poison not vanilla cause vanilla doesn't do shit)
That could be a good idea :D
 

Ultanian

Portal
Joined
May 28, 2013
Maybe the Bosses have skills that affect the state of the room, maybe like making earthquakes that push people around, or perhaps spikes (cactus) pop out of the ground like traps. I like the lava idea, would be cool if the room was surrounded with a ring of it to prevent people from running.
 

huntmoak

ICE ICE ICE!
Joined
Jan 19, 2013
In addition to custom mobs, I would like to suggest a few trap mechanics for the harder dungeon rooms.

Drowning Cage: You have to enter this cage to proceed in the dungeon. The door closes behind you, and water fills the room. Once you run out of breath and start to take damage, 3 doors open in front of you. One leads to safety.
similar
Leap of Faith: 3 doors to choose from, with a pit in each. One is safe to fall through and proceed, one has creepers/lava in the bottom, and one gives you fall damage but lets you climb out and try again.

Group/Seperate mechanics: Most easily accomplished with two vanilla minecraft mechanics - creepers and lava. Lava floods the room, leaving only 3 2x2 spots in separate areas uncovered. After a few seconds, the lava is turned off. As it begins to despawn, Electric Creepers are dropped from above directly on top of the three spots.

Parkour murder room: CAREFUL some people lag too much for parkour. As time progresses, a 1x1 hole opens in the base of a wall. baby zombies start to pour into the room, forcing anyone on the lower stairs to defend themselves. A piston next to the hole retracts, and spiders start coming in through the 1x2 gap, chasing players up to the higher levels as they climb after them. Finally, lava falls from just below the top, resetting the challenge and burning everything that did not make it to the checkpoint.

Any ideas for specific boss themed rooms/traps?
Wow thanks for the nightmares.
 
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