- Joined
- Jun 16, 2011
In addition to custom mobs, I would like to suggest a few trap mechanics for the harder dungeon rooms.
Drowning Cage: You have to enter this cage to proceed in the dungeon. The door closes behind you, and water fills the room. Once you run out of breath and start to take damage, 3 doors open in front of you. One leads to safety.
similar
Leap of Faith: 3 doors to choose from, with a pit in each. One is safe to fall through and proceed, one has creepers/lava in the bottom, and one gives you fall damage but lets you climb out and try again.
Group/Seperate mechanics: Most easily accomplished with two vanilla minecraft mechanics - creepers and lava. Lava floods the room, leaving only 3 2x2 spots in separate areas uncovered. After a few seconds, the lava is turned off. As it begins to despawn, Electric Creepers are dropped from above directly on top of the three spots.
Parkour murder room: CAREFUL some people lag too much for parkour. As time progresses, a 1x1 hole opens in the base of a wall. baby zombies start to pour into the room, forcing anyone on the lower stairs to defend themselves. A piston next to the hole retracts, and spiders start coming in through the 1x2 gap, chasing players up to the higher levels as they climb after them. Finally, lava falls from just below the top, resetting the challenge and burning everything that did not make it to the checkpoint.
Any ideas for specific boss themed rooms/traps?
Drowning Cage: You have to enter this cage to proceed in the dungeon. The door closes behind you, and water fills the room. Once you run out of breath and start to take damage, 3 doors open in front of you. One leads to safety.
similar
Leap of Faith: 3 doors to choose from, with a pit in each. One is safe to fall through and proceed, one has creepers/lava in the bottom, and one gives you fall damage but lets you climb out and try again.
Group/Seperate mechanics: Most easily accomplished with two vanilla minecraft mechanics - creepers and lava. Lava floods the room, leaving only 3 2x2 spots in separate areas uncovered. After a few seconds, the lava is turned off. As it begins to despawn, Electric Creepers are dropped from above directly on top of the three spots.
Parkour murder room: CAREFUL some people lag too much for parkour. As time progresses, a 1x1 hole opens in the base of a wall. baby zombies start to pour into the room, forcing anyone on the lower stairs to defend themselves. A piston next to the hole retracts, and spiders start coming in through the 1x2 gap, chasing players up to the higher levels as they climb after them. Finally, lava falls from just below the top, resetting the challenge and burning everything that did not make it to the checkpoint.
Any ideas for specific boss themed rooms/traps?