Just saying that was a concept...I wish it was set in stone
More diverse heals...
Bark Skin: Protect your target with a protective bark of a tree. This reduces incoming physical damage by X amount and applies a HOT affect. This lasts until the skin is broken (Through taking X amount of damage) or after X seconds.
Cost: X Mana
CD: X Seconds
Regent: Vines/Log
Stone Prison: Seals the target in a rock tomb. The target is immune to damage while under the effect (Can be used offensively to temporary bring a target out of combat or defensively by protecting an ally while HOTs heal them.)
Cost: X Mana
CD: X Seconds
Regent: Cobble
Healing winds: Shoot out a gust of soothing air. Heals allies X amount over X seconds and knocks back enemies.
Cost: X Mana
CD: X Seconds
Regent: None
Tangle Thorn: Creates a mass of thorny vines. Enemies in the vines are slowed. Trying to move while in the vines will deal X amount of damage per block moved.
Cost: X Mana
CD: X Seconds
Regent: Vines
Quicksand: Terraforms the ground into a pit of quicksand. Enemies walking through the sand are slowed heavily (Slow 3)
Cost: X Mana
CD: X Seconds
Regent: Sand/Soulsand
Need more ideas