Glent
Glowing Redstone
- Joined
- Feb 15, 2012
Following my post about Aspects/Shape shifting found in Mellowbeatz's thread, and my time spent playing a druid (which I have not maxed out yet, though another player who mastered druid has talked about their lack of usefulness), I have given some thought to druids and ways to make them a more interesting class. I've composed a rough list of various ideas I've had that I'd like to post, and update/modify as I play more of druid and get the opinion of others. The first thing I'd like to mention is that I've named shapeshifts "Aspects" in this, like in my original post. I think it would be nice if we could get this feature quickly as it is something associated at the core with druids in various fantasy and RPG settings. Like I also said in the other thread, I think that having stat-based aspects that represent what shapeshifting will do at a purely statistical level would also be a cool thing to get until we can properly shapeshift, rather than having nothing until it's fully possible. That aside, here is my current opinion on some skills that could benefit druid and make it a more interesting class for players.
The level acquisition points I've put in here are mostly just to space it out and make it read in order. In truth, if any of these abilities were to be implemented, they could be slotted in at likely any level.
Dru 1: Smite -> Poison, 6 damage with a 6 dot over 6 seconds.
Dru 11: Aspect of the Critter: Shapeshifts you into a chicken, giving you slowfalling without fall damage. Ends when you attack or use a spell.
Dru 15: Sprout: Creates a line of trees at target location that lasts for 6 seconds. Can only be cast on grass and does not alter existing terrain. Reagent: 6 saplings
Dru 16: Birth: If near a tree, produces 2 saplings without damaging the tree.
Dru 25: Aspect of Ferocity: Shapeshifts you into a wolf, giving you 6 damage with your fists and removing damage with all other items. Ends when you use a spell.
Dru 32: Gills -> Aspect of the Sea: Shapeshifts you into a squid, giving you indefinite breathing underwater and a minor speed boost in water. Ends when you attack or use a spell.
Dru 35: Nature's Presence: Teleports you to a plant (sapling, flower, tall grass) within 20 blocks of target party member. Like beguiler's teleport but requires them to be near the suitable objects. Possibly add a reagent.
Dru 42: Aspect of the Oak: Shapeshifts you into an oak tree, rooting you but adding to your mana regeneration. Only works when standing on grass. Ends when you attack or use a spell.
Dru 45: Aspect of Swiftness: Shapeshifts you into an ocelot, granting swiftness and making you undetectable to creepers. Ends when you attack or use a spell.
The level acquisition points I've put in here are mostly just to space it out and make it read in order. In truth, if any of these abilities were to be implemented, they could be slotted in at likely any level.