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Suggestion [Druid] - RampartVine, but for water!

Joined
Feb 8, 2014
FenWay - (MP 100) (Cooldown 2s) - You conjure lilypads from up to 10 blocks away, covering a roughly square area of up to 25 blocks of water. Your lilypads will persist for only 10 seconds after which they rot into nothing.

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I think Druid's uniqueness (and fun) comes from their control of terrain and movement which they can share with allies. As an insta-cast skill with a low cooldown, Druids could expedite movement across the map, or take a more unique advantage over fights near water.
 

peeeeeeeeeew

PewPew
Legacy Supporter 5
Joined
Apr 17, 2011
Location
The Whitehouse
I understand where you are coming from on this, but I don't think that this is what druid needs. Right now druid is already incredibly powerful when fighting in water. I understand this from a mobility perspective, but the cooldown you listed for this seems unreasonable - having to not deal with water at ALL.
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
I understand where you are coming from on this, but I don't think that this is what druid needs. Right now druid is already incredibly powerful when fighting in water. I understand this from a mobility perspective, but the cooldown you listed for this seems unreasonable - having to not deal with water at ALL.
Druid just like last map is very hard to beat in water due to gills + heals and entangle but if your smart u can get away easy
 
Joined
Feb 8, 2014
I understand where you are coming from on this, but I don't think that this is what druid needs. Right now druid is already incredibly powerful when fighting in water. I understand this from a mobility perspective, but the cooldown you listed for this seems unreasonable - having to not deal with water at ALL.

Thanks for the feed back. It may be an unreasonable CD. I thought balancing it with a decent mana cost would make an interesting choice because you could spam it if you needed to shape an area (like a path across a lake) but you would quickly go out of mana. I figure balance is found more in testing and less on paper. What if the cost was higher, like 200 mana. Would you think that balanced out the short CD?
 
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