Tjundis
ICE ICE ICE!
- Joined
- Apr 25, 2012
I agree that one of the reasons druid feels a little weak is due to the heals. Cleric completely outdoes anything druid can do with a 4 second warmup fullheal. Granted this is hard to pull off in pvp, every heal druid has also has a 1.5-2.5 second warmup.
In terms of keeping allies away from damage, a druid can keep 1 person away for 4 seconds, but unless they're in a tunnel, earth wall is ineffective. A cleric can simply make his party invincible.
Cleric can mitigate burst, while druids cannot, nor can they pre-hot with anything but healingbloom, causing them to have to get all their over-time heals onto someone 4.5 seconds after they start taking damage (and alot of damage can be done to someone in that time).
Over 7 seconds and the 20 seconds following, a druid with maxxed wisdom can put out about 1150 healing. This is assuming the druid is freecasting, using every heal over time, soothe 3 times, and regrowth twice. A cleric can fullheal someone (who has an average hp of 800) over 4 seconds, and then sacredtouch someone over 3 seconds for 400hp, surpassing a druid's healing over 27 seconds in a mere 7 seconds.
I'm not sure if invincibility neutralizes disables, but either way, the potency of druid healing is quite underwhelming, specifically the potency of rejuvenation as it's not even as good as healingbloom.
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TLDR:
Too many warmups.
Heals over times not potent enough, cannot be precasted on someone with full hp.
Cannot keep more than 1 person away from their healing target.(In most situtations)
Perhaps druid could benefit from a mass entangle, rejuvenation being instant & more powerful, and the ability to cast the heal over time abilities on someone with full health?
In terms of keeping allies away from damage, a druid can keep 1 person away for 4 seconds, but unless they're in a tunnel, earth wall is ineffective. A cleric can simply make his party invincible.
Cleric can mitigate burst, while druids cannot, nor can they pre-hot with anything but healingbloom, causing them to have to get all their over-time heals onto someone 4.5 seconds after they start taking damage (and alot of damage can be done to someone in that time).
Over 7 seconds and the 20 seconds following, a druid with maxxed wisdom can put out about 1150 healing. This is assuming the druid is freecasting, using every heal over time, soothe 3 times, and regrowth twice. A cleric can fullheal someone (who has an average hp of 800) over 4 seconds, and then sacredtouch someone over 3 seconds for 400hp, surpassing a druid's healing over 27 seconds in a mere 7 seconds.
I'm not sure if invincibility neutralizes disables, but either way, the potency of druid healing is quite underwhelming, specifically the potency of rejuvenation as it's not even as good as healingbloom.
------------------------------------------------------------------------------------------------------------------------------
TLDR:
Too many warmups.
Heals over times not potent enough, cannot be precasted on someone with full hp.
Cannot keep more than 1 person away from their healing target.(In most situtations)
Perhaps druid could benefit from a mass entangle, rejuvenation being instant & more powerful, and the ability to cast the heal over time abilities on someone with full health?