- Joined
- Jun 16, 2011
Yes they have Harmtouch. They still need another cool idea for when Kainzo increases levels to 70.
Dreadknight's DreadAura allows for ridiculous healing when there are 5+ targets being hit, and the class has skills to allow the Undead to be their allies.
/skill Horde: The Dreadknight summons a horde of Undead to attack everything in their path, including the Dreadknight and his party.
100% chance for 10 Zombies, 35% chance for 5 baby zombies, 10% chance for 3 Zombie Pigmen.
Reagents: 300 Stamina, 9 Rotten Flesh, 9 Gold Nuggets (1 Gold Bar's worth). 15 minute Cooldown.
The healing and near-constant Aggro from DreadAura would allow the Dreadknight to tank around both the Horde and any unfortunate players caught within.
If you do not think this playstyle is possible, go to Test, make a Dreadknight build with around 20 INT, get to low health, and DreadAura around 5-10 mobs. Each tick heals several hearts. Or you can duel me on live, and watch as I summon all my farmer mobs and heal crazy ticks.
The mobs would ideally give Zero exp, but if they can be brought down to Mob Spawner xp levels I think that would be ok too.
Dreadknight's DreadAura allows for ridiculous healing when there are 5+ targets being hit, and the class has skills to allow the Undead to be their allies.
/skill Horde: The Dreadknight summons a horde of Undead to attack everything in their path, including the Dreadknight and his party.
100% chance for 10 Zombies, 35% chance for 5 baby zombies, 10% chance for 3 Zombie Pigmen.
Reagents: 300 Stamina, 9 Rotten Flesh, 9 Gold Nuggets (1 Gold Bar's worth). 15 minute Cooldown.
The healing and near-constant Aggro from DreadAura would allow the Dreadknight to tank around both the Horde and any unfortunate players caught within.
If you do not think this playstyle is possible, go to Test, make a Dreadknight build with around 20 INT, get to low health, and DreadAura around 5-10 mobs. Each tick heals several hearts. Or you can duel me on live, and watch as I summon all my farmer mobs and heal crazy ticks.
The mobs would ideally give Zero exp, but if they can be brought down to Mob Spawner xp levels I think that would be ok too.
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