Rhapsodist
Legacy Supporter 5
- Joined
- Sep 30, 2012
http://puu.sh/kTZg7/80782089c2.png
Obviously damage per second of CD isn't everything. Mana cost, Stamina cost, warm ups, side effects all play a large part, and I get that.
But looking at raw numbers, there's no need for the cooldown on Harmtouch to be 8 MINUTES.
I understand that it's a melee class
but look at Paladin and Dragoon. Both have short cooldowns, and have much worse side effects as well (Pull/Slow and Mana Drain respectively)
I understand that it's not quite a full melee class, that it has Caster vibes as well
but look at literally every caster. Those are their level one skills. Thats insane.
Granted, those caster skills have to be aimed, and so the damage makes sense, as they are not always going to hit.
Still. Having out main Magic Damage skill locked to basically once per fight is a bit much when you compare it to other classes.
Obviously damage per second of CD isn't everything. Mana cost, Stamina cost, warm ups, side effects all play a large part, and I get that.
But looking at raw numbers, there's no need for the cooldown on Harmtouch to be 8 MINUTES.
I understand that it's a melee class
but look at Paladin and Dragoon. Both have short cooldowns, and have much worse side effects as well (Pull/Slow and Mana Drain respectively)
I understand that it's not quite a full melee class, that it has Caster vibes as well
but look at literally every caster. Those are their level one skills. Thats insane.
Granted, those caster skills have to be aimed, and so the damage makes sense, as they are not always going to hit.
Still. Having out main Magic Damage skill locked to basically once per fight is a bit much when you compare it to other classes.