Hmmph. The Dragoon has always had this interesting dilemma. Nothing but a Dragoon can catch a Dragoon. As Delf has said, I believe that other classes need to have a greater potential to trap Dragoons than they currently have. If only we had a FrostMage or something .
The fact is, no one is going to be able to catch a Dragoon, it's what they do. I think what needs to be done is make it so a Dragoon has to commit to a fight. If they run, then they don't get the kill, If they don't run, then whoever has the most skill in the engagement will win the fight.
Now I don't exactly know how to make it so a dragoon has to commit.
Maybe raise the CD of jump, make you have to think more about using jumps.
Possibly you could have it that if a dragoon is CCed in any way, (IE stunned slowed silenced) , jump is put on cooldown. This can give people a way to control a dragoon in a fight. Although this may have come with the cooldown lowered, possibly to two seconds.
This would keep the dragoon's fun, addicting playstyle, but put it at an equal playing field during fights.
Just came up with another option as I was about to press post .
What if when you used jump, it was put on a timer, where if you reuse it within ten seconds the CD is raised by another second. This could stack until you got to a ten second cooldown, when it would then reset back to the normal. This would give the dragoon the option to use jump repetitively, or save it until the "secondary cooldown" was over. You could also do this with a stacking stam cost, but the first stam cost would have to be lowered.
I don't know if any of this is even possible
First balance team post