Keache
Legacy Supporter 7
- Joined
- Feb 20, 2012
- Location
- New Hampshire
DISCLAIMER!!!!
IN THIS POST I AM ASSUMING JUMP IS NOT GETTING FUCKED OVER BY NOCHEAT
So, I've been mulling over this for a little while now and personally I've been a little conflicted over pitching this idea. First and foremost, though, I need to credit Vongard and Liqwids and a couple other members of Legacy for this idea.
Alrighty, so I've heard a LOT of complaints about the Dragoon's ability to "get out of jail free" at any time. I've heard some suggestions about adding a warm-up, but I don't believe that will truly alleviate the problem, especially considering how short of a cooldown superjump has (around 10 seconds). Having said that, here's the current state of dragoon from my perspective.
Dragoon has the highest mobility of any class right now. This gives them numerous advantages, the most prevalent one being that when engaging a dragoon, you must either kill them or fend them off. You cannot escape a dragoon, for their ability to chase you down is unrivaled. Unfortunately, dragoons in their current state also deal a very high amount of damage, especially considering what they do. Having said that, say you manage to severely wound a dragoon. Unless you have some sort of lockdown or long-duration silencing ability, you can almost guarantee that they will escape due to superjump.
While I'd prefer relegating dragoon to more of a support oriented class (decreasing their damage but allowing them to slow/debuff/etc people with their mobility. Logic behind this is that given the ability to either run away easily or chase someone down easily you are then able to cripple or harry someone in order to allow your group to catch up and take them down, but not necessarily slaughtering them yourself. But, I digress.), they are currently designed to be fighters. Having said that, their beefiness and their damage makes it easy to kill and not get killed. Therefor, I propose making Superjump an out of combat ability. This accomplishes a couple things;
The first thing this would accomplish is reducing the dragoon's mobility to the point where they can press a button and instantly survive anything, but can still escape provided they use jump correctly and their adversaries don't have some sort of lockdown or silence. They still have their ability to chase people, but again they have to be smarter. The second thing this accomplishes is that it gives everyone else more of a fighting chance. It won't be a matter of "Oh, I'd better get this dragoon low and make him run away so that I can run away", and will instead be a matter of "If I can keep my dots on this guy and if I can chase him down, I can actually kill him for once!" Thirdly, it will still allow dragoons to use their "get out of jail free card" if their enemies are doing a poor job of chasing them down. Because by then, of course they deserve the ability to get away more easily.
Delfofthebla , I remember going over this with you a little bit verbally, but having presented my case like this, what do you think? Also dragoons, community, looking for thoughts and feedback. Thanks!
~Keache
IN THIS POST I AM ASSUMING JUMP IS NOT GETTING FUCKED OVER BY NOCHEAT
So, I've been mulling over this for a little while now and personally I've been a little conflicted over pitching this idea. First and foremost, though, I need to credit Vongard and Liqwids and a couple other members of Legacy for this idea.
Alrighty, so I've heard a LOT of complaints about the Dragoon's ability to "get out of jail free" at any time. I've heard some suggestions about adding a warm-up, but I don't believe that will truly alleviate the problem, especially considering how short of a cooldown superjump has (around 10 seconds). Having said that, here's the current state of dragoon from my perspective.
Dragoon has the highest mobility of any class right now. This gives them numerous advantages, the most prevalent one being that when engaging a dragoon, you must either kill them or fend them off. You cannot escape a dragoon, for their ability to chase you down is unrivaled. Unfortunately, dragoons in their current state also deal a very high amount of damage, especially considering what they do. Having said that, say you manage to severely wound a dragoon. Unless you have some sort of lockdown or long-duration silencing ability, you can almost guarantee that they will escape due to superjump.
While I'd prefer relegating dragoon to more of a support oriented class (decreasing their damage but allowing them to slow/debuff/etc people with their mobility. Logic behind this is that given the ability to either run away easily or chase someone down easily you are then able to cripple or harry someone in order to allow your group to catch up and take them down, but not necessarily slaughtering them yourself. But, I digress.), they are currently designed to be fighters. Having said that, their beefiness and their damage makes it easy to kill and not get killed. Therefor, I propose making Superjump an out of combat ability. This accomplishes a couple things;
The first thing this would accomplish is reducing the dragoon's mobility to the point where they can press a button and instantly survive anything, but can still escape provided they use jump correctly and their adversaries don't have some sort of lockdown or silence. They still have their ability to chase people, but again they have to be smarter. The second thing this accomplishes is that it gives everyone else more of a fighting chance. It won't be a matter of "Oh, I'd better get this dragoon low and make him run away so that I can run away", and will instead be a matter of "If I can keep my dots on this guy and if I can chase him down, I can actually kill him for once!" Thirdly, it will still allow dragoons to use their "get out of jail free card" if their enemies are doing a poor job of chasing them down. Because by then, of course they deserve the ability to get away more easily.
Delfofthebla , I remember going over this with you a little bit verbally, but having presented my case like this, what do you think? Also dragoons, community, looking for thoughts and feedback. Thanks!
~Keache