I've been hearing of "Quake" I have no clue to what this is but Dragoon just needs a new air skill, maybe just a straight up flight that will take the player 20 maybe even 30 blocks up and wont hurt you when you hit the ground? Or even a small jump that hurts players when you land in a 3 block area of them. I do like what you did with the class though, when I was the first dragoon it had but only one good skill. Jump.
Oooh, I like that. Basic rogue and ninja could lose some damage but swing a lot faster to make the classes seem a bit different while still being balanced, while warriors hit slower but for more damage. I wonder if different weapons could affect it?
The only problem, if changing attack speed is possible, would be the loooonng task of trying to balance the attacks before releasing.
I would love to see that last skill, but I don't see it happening any time soon.
As for the topic, Dragoons, I love greyP's idea of a straight up in the air move for dragoons. Rather than jumping away and having to run back to the fight you can just escape for a moment by escaping to the sky. Even better if it is combined with quake and it deals some AOE damage in the surrounding area on touchdown.
Another idea that greyP has brought up before but not mentioned in the thread from what I can see, would be like a final charge move, a last chance at winning the fight. Now this is not greys idea I am listing entirely, mostly his, but I am changing it some. It would be a jump attack similar to quake/rocket/jump but higher, and you can only use it if you have, say, 10% health left. When you hit the ground you would take the full fall damage of falling, obviously killing you. But in return it does all of the damage from that fall to enemies within maybe a 10 block radius or so, possibly killing them or at least seriously wounding them from such a high fall.
It's like a last ditch effort at killing the enemies while you accept your own death and simply want to see them die, save your friends, or hold the enemy off for a little more while the rest escape.
Energy Boost, 60 mana, 250 second cooldown
For a 15-second duration, Jump (and SuperJump?) cannot be used and the user moves 40% faster for 5 seconds.
HolyLance- 40 mana, 10 minute CD- Usable only with shovels. When used with any shovel besides gold, 2 minute duration, attacks made with a shovel deal 1/4th more damage and the user is healed for 1/2 of all damage inflicted. When used with a gold shovel, 3 1/2 minute duration, those within a radius of 3-4 or all members of your party deal 1/2 more damage with any weapon and are healed for 1/4th of all damage they inflict. Javelin also deals 5-10 more damage. An offensive buff that takes elements of the Final Fantasy ability Lancet and gently whisks it with an ability based on the Holy Lance (which is also featured in FF, as it happens).
with a diamond spade that equates to about 3hp a swing.Gotta be careful with those fractions; dealing 50% more damage and then getting healed for a quarter of that is a little excessive.
I think we should have a skill called chicken, we can spawn chickens
20 second cooldown
50 mana
This is suppose to be SuperJump - still planning.I really just want a skill where you fly straight up into the air, like rocket but not quite as high. It be easy and a really fun skill. greyP used Liftoff
Hmmm, I was also hoping for a sort of long jump, one for distance, one for height, and one in between (current jump)Super jump, will this be more of a vertical jump up or will it be just a more powerful jump.
Super jump, will this be more of a vertical jump up or will it be just a more powerful jump.