malikdanab
Legacy Supporter 8
- Joined
- Sep 28, 2011
Thats the joke!Kainzo doesn't take input from anyone, so me telling him wouldn't change anything.
Thats the joke!Kainzo doesn't take input from anyone, so me telling him wouldn't change anything.
Not increased HP. I am not talking about increasing base Con costs, I am talking about increasing Base Magic Resist levels.Decreased stamina costs would help much more overall than increased HP.
This is sort of the opposite direction that the class's role went last Patch. It would strongly conflict roles with the next planned class, Samurai. I would need to see Kainzo say "Yeah more mobile damage and less tanky" before I felt optimistic about these changes.Lower stamina cost on some skills.
Remove dragondash and add a skill that gives you a x amount of speed boost for x amount of time. (My idea is like the skill "One" Ninja used to have, if im right)
Lower starting endurance maybe? so its not tanky with close to great mobility?
I think it was runeblade.... well it was lastmapAs we've been told by kainzo himself, superjump is NEVER coming back.
So from what i've seen from playing dragoon on test, using it on live till lvl 40ish, and fighting dragoons. I think this would be a good idea:
Lower stamina cost on some skills.
Remove dragondash and add a skill that gives you a x amount of speed boost for x amount of time. (My idea is like the skill "One" Ninja used to have, if im right)
Lower starting endurance maybe? so its not tanky with close to great mobility?
If this happened, you could use (lets call it "One" for now) and jump right into the fight, and easily get their caster/healer low. While always having the opportunity to jump out. you could also stay back with your group, and chase down low players.
I didn't know sammy was coming back, if so this would definitely be a bad idea xDThis is sort of the opposite direction that the class's role went last Patch. It would strongly conflict roles with the next planned class, Samurai. I would need to see Kainzo say "Yeah more mobile damage and less tanky" before I felt optimistic about these changes.
Last I heard, Samurai is "the next planned class". It has no public (or Balance Team) progress posted, however.I didn't know sammy was coming back, if so this would definitely be a bad idea xD
I would love to see dragoon get a new skill... right now i think it is the weakest warrior class, and even one of the worst classes in the game. I am ok with having superjump taken out but dragondash was not enough to make dragoon a viable class IMO.
My suggestion would be to add a skill similar to lunarlances damage and range. However Instead of draining mana I would love to see a skill that would steal stamina. This is due to how extremely stamina hungry dragoon can be.
If an existing skill was to grant Stamina upon successful use of said skill, which skill would be fair to grant that to? Spear?Could give goon a skill like Energize.
If an existing skill was to grant Stamina upon successful use of said skill, which skill would be fair to grant that to? Spear?
It needs to be something that can fail, and requires Skill in order to land it and gain the Stamina. Otherwise we are talking about an entirely new skill and thats unlikely since Goon just got DD.
If we are to go the "skill grants stamina" route I agree with Halizu that dragon dash should receive the buff. It could set the roll of the skill as the-skill-we-use-to-give-stamina and also be pretty thematic (dragoon is filled with energy as he stampedes towards his foe)
If only we could make it Poppy's E. Could apply Nausea if they get carried into a wall (Poppy Stun would be too stronk).That's actually exactly what I thought too.
Or perhaps, DragonDash could be changed so that you sort of stick to the target for a couple of seconds, whilst pushing said target back quickly at the same time - so you're face to face.
We could call it adrenalineMaybe have it so like the stam costs decrease the more you use them through something like Bloodmage's blooodunion.