Alright yes. Grief everywhere really might just suck. But if you think about it.... is it any different now? You walk 100 blocks and you are guranteed to see grief. We just gotta understand how many petitions staff gets for just grief. They would spend hours on end just fixing grief and mass banning these players would kill the playerbase we have.
There is ONE problem. Players are now forced to join towns. If they aren't in a town they WILL get griefed and I think that is the wrong move to take. Right now the coin economy is so fucked that professions don't even make money by doing their jobs. Most money on the server comes from buying crate keys and flipping it for coins, or getting lucky and finding rare loot. Many players, like myself, don't like to join town tycoons and feed them coins because its inequality at its finest. However, now players will HAVE to join or create a town just to keep themselves sane from getting griefed and I think that was the wrong path to take.
Staff members should definitely have the ability to worry about things other than grief, I can only imagine how much time they spend rolling back griefed stuff. At the same time however, this new rule will only push players farther away, and GREATLY split the economic classes in the game. Once this action goes into effect, players have NO choice and absolutely have to join a town, kinda ruins freedoms there. With this, town owners will get insanely rich, while new players will struggle to get coins with the daily upkeep for town, which would inevitably drive them to quit.
There is a way where everything can work out. Players should and must have the freedom of joining a town or not. While yes, they
literally have a choice to join a town or not, but when it comes down to it, no one is gonna decide to get griefed over not getting griefed. So, to retain player freedom, protections need to be reduced in price, to a point where new players can settle down without the fear of getting griefed to death on the first day.
In the war post,
@Kainzo stressed that players should have the freedoms of creating the world they want, and by allowing grief the players have a chocie to have a clean world or not a clean world. However, while I thought this was a good idea at first, I came to the conclusion that players who grief... aren't players. You'll notice that players who grief will quit the server soon after grief has been done.
Things are very curcumstansial right now, and the outcome of the new grief rules can go very bad, but it can also go very good. I do think these new war changes and stuff is starting to push the server into a hardcore pvp place, rather than a place of freedom of choice. I also believe that the server is beginning to heavily cater to those with lotsa $$ with the whole -pay to bail out of war- option.
Things are subject to change though, so anything we whine about now could just be a thing of the past