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Plob5
Good, hope you know Necro, Disciple, need small nerfs, and Druid, Bloodmage, Geomancer, Beguiler, Dragoon, Thief, all need buffsWe know.
Sincerely,
The Balance Team
Thanks
-p5
Good, hope you know Necro, Disciple, need small nerfs, and Druid, Bloodmage, Geomancer, Beguiler, Dragoon, Thief, all need buffsWe know.
Sincerely,
The Balance Team
Are you kidding me?Good, hope you know Necro, Disciple, need small nerfs, and Druid, Bloodmage, Geomancer, Beguiler, Dragoon, Thief, all need buffs
Thanks
-p5
You missed the other 4 nerfs..The only change for disciple so far is chakra went for 10 hp to 5 hp.
Sorry for "de-railing" the conversation, but I don't understand why you would want to "tone" back forcepush and forcepull? They were just nerfed pretty hard with their reborn down to 20% health regen and a longer cool down and the nerf to chakra.I was thinking of toning back forcepush and forcepull just a tad, ever so small.
We're working on balancing DKSorry for "de-railing" the conversation, but I don't understand why you would want to "tone" back forcepush and forcepull? They were just nerfed pretty hard with their reborn down to 20% health regen and a longer cool down and the nerf to chakra.
Back to the main topic, I also believe that Dreadknights need a nerf. With the armor they have and the DPS they put out they do a lot more damage to any class that doesn't use spells that goes through armor. When fighting a Dreadknight their armor almost matches Paladin's but they put out A LOT more damage. I understand they should be doing more damage than a Paladin but when the armor is almost the same, warning signs should go off. I also understand that Dreadknight is a warrior which means they should have high amounts of armor. But for what they have their damage is way to much, especially when most of it goes through armor. In my opinion Dreadknights need a nerf.
And the 3 other nerfs ø.øI had a derp totally forgot about reborn, sorry.