- Joined
- Jun 30, 2011
Before
In early Dragongarde Disciple was considered broken over powered, which it was. Although it was broken OP it relied on fall damage and reborn. If you couldn't get your fall damage off you would have an extremely hard time and if your reborn was on cool down you had to try and kite. This was when we Disciples practically only used about 4 or 5 skills. We had forcepull/push, ironfist, reborn and sometimes smite would be used.
Changes Made
So many good changes were made to Disciple, although some tweaks may have been bad I am referring to the variety of skills we have the option of using now. Once there was pretty much smite, forcepull/push and ironfist for fighting options but now there are more. Flying kick, quivering palm and tornado kick which added diversity to what a Disciple could do.
The Issue
Somewhere along the line reborn was rendered fairly useless. From it having a 3 minute cool down and restoring 1/2 of your health to 20% of your health on a 15 minute cool down. Disciple also relies so much on fall damage even if that fall damage is only doing 1/2 a heart or less. Due to classes gaining tumble and feather falling IV boots are fairly easy to come by you can negate the fall damage of a Disciple which is a crucial (right word?) for a Disciple.
My Solution(s)
Reborn-We Disciples once relied on reborn but now it is in the position that it doesn't really matter if it is on cool down or not. If it isn't, "Oh cool." What I propose for reborn is this: Keep the cool down at 15 minutes and change the health restored to 1/2 health (give or take) OR reduce the cool down of reborn to 3-5 minutes and keep the health restored at 20%
Smite-I do not have great knowledge on monks/martial art stuff but in my opinion smite doesn't fit with Disciple like it doesn't fit with Bloodmage or like fireball doesn't fit with Necromancer. I propose a new skill to replace smite that you would get at level 1. This skill would be a melee range 'wack' type of thing where it would do 60 damage and slow the target for 1 second (maybe give or take or no slow at all). I propose a new skill all together because at the moment smite is fairly useless in Disciple PvP because it is a waste of mana that could be used on other skills.
I would like anyone's input on this but I am going to tag the mastered Disciples I know of: @STDs4YouAnd4Me , @joshtsai (sorry if you two were tagged twice because I remade this whole post to better explain/express what I think)
And I will take Delf and Kain because it all comes down to them: @Delfofthebla, @Kainzo
In early Dragongarde Disciple was considered broken over powered, which it was. Although it was broken OP it relied on fall damage and reborn. If you couldn't get your fall damage off you would have an extremely hard time and if your reborn was on cool down you had to try and kite. This was when we Disciples practically only used about 4 or 5 skills. We had forcepull/push, ironfist, reborn and sometimes smite would be used.
Changes Made
So many good changes were made to Disciple, although some tweaks may have been bad I am referring to the variety of skills we have the option of using now. Once there was pretty much smite, forcepull/push and ironfist for fighting options but now there are more. Flying kick, quivering palm and tornado kick which added diversity to what a Disciple could do.
The Issue
Somewhere along the line reborn was rendered fairly useless. From it having a 3 minute cool down and restoring 1/2 of your health to 20% of your health on a 15 minute cool down. Disciple also relies so much on fall damage even if that fall damage is only doing 1/2 a heart or less. Due to classes gaining tumble and feather falling IV boots are fairly easy to come by you can negate the fall damage of a Disciple which is a crucial (right word?) for a Disciple.
My Solution(s)
Reborn-We Disciples once relied on reborn but now it is in the position that it doesn't really matter if it is on cool down or not. If it isn't, "Oh cool." What I propose for reborn is this: Keep the cool down at 15 minutes and change the health restored to 1/2 health (give or take) OR reduce the cool down of reborn to 3-5 minutes and keep the health restored at 20%
Smite-I do not have great knowledge on monks/martial art stuff but in my opinion smite doesn't fit with Disciple like it doesn't fit with Bloodmage or like fireball doesn't fit with Necromancer. I propose a new skill to replace smite that you would get at level 1. This skill would be a melee range 'wack' type of thing where it would do 60 damage and slow the target for 1 second (maybe give or take or no slow at all). I propose a new skill all together because at the moment smite is fairly useless in Disciple PvP because it is a waste of mana that could be used on other skills.
I would like anyone's input on this but I am going to tag the mastered Disciples I know of: @STDs4YouAnd4Me , @joshtsai (sorry if you two were tagged twice because I remade this whole post to better explain/express what I think)
And I will take Delf and Kain because it all comes down to them: @Delfofthebla, @Kainzo
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