arcanegrove
Obsidian
- Joined
- Oct 31, 2011
Recently, I have done more PvP then I have done more then all my time in hero craft. After after fighting many many battle against nearly every class, I've come up with a few changes.
Right now, I can screw over any caster/healer. Warrior and rogues on the other hand are impossible for me to kill. Disciples have lower weapon DMG then any other melee class possible the most expensive highest tier weapon. The armor is negligible and doest last long at all.
Flying kick is way to effective at casters, and doesn't really do anything against other classes, so I would suggest taking the silence off of flying kick and give it 75-100dmg, and give discs back kick. This would make discs much more viable against armored classes and much less against casters.
I would like to suggest a new skill for discs as well, Mind and Body. This would replace meditate.
Mind and Body: You get a speed boost as a stamina and mama increased regen.
I would rather have this then an instant full regen.
Also, give disc back sneak, if seems fitting, and I like the idea of going around unnoticed.
Toughness: Passive: You get 0.2% passive armor per lvl.
Against any thing that has armor, disc are near useless. And because of lag, forcepuch/pull usually means life and death. A little extra armor would be nice against high armored classes/rogues. Lag breaks disciples lime no any class. If your under 25% HP, and a lag spike hits, your dead.
I Would like iron fist, instead straight up, to just be a small force push.
Also, forcepush is very kinda broken against other classes. Unless you lucky, and do a force pull/push combo, forcepush is so underpowered that you can't get 1 bandage off. I realize that in dragonguard, disciple was invincable use to being able to force push/pray, but its just sad now.
Right now, I can screw over any caster/healer. Warrior and rogues on the other hand are impossible for me to kill. Disciples have lower weapon DMG then any other melee class possible the most expensive highest tier weapon. The armor is negligible and doest last long at all.
Flying kick is way to effective at casters, and doesn't really do anything against other classes, so I would suggest taking the silence off of flying kick and give it 75-100dmg, and give discs back kick. This would make discs much more viable against armored classes and much less against casters.
I would like to suggest a new skill for discs as well, Mind and Body. This would replace meditate.
Mind and Body: You get a speed boost as a stamina and mama increased regen.
I would rather have this then an instant full regen.
Also, give disc back sneak, if seems fitting, and I like the idea of going around unnoticed.
Toughness: Passive: You get 0.2% passive armor per lvl.
Against any thing that has armor, disc are near useless. And because of lag, forcepuch/pull usually means life and death. A little extra armor would be nice against high armored classes/rogues. Lag breaks disciples lime no any class. If your under 25% HP, and a lag spike hits, your dead.
I Would like iron fist, instead straight up, to just be a small force push.
Also, forcepush is very kinda broken against other classes. Unless you lucky, and do a force pull/push combo, forcepush is so underpowered that you can't get 1 bandage off. I realize that in dragonguard, disciple was invincable use to being able to force push/pray, but its just sad now.