STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
Lack of magic damage.
If you want to compare the 3 'squishy' melee classes in the game, you're looking at Ninja, Runeblade, and Disciple. Each of these classes have varying degrees of armor, Disciple being the least armored, Runeblade coming in second, and Ninjas generally bordering on a reasonable set of armor. A great rule of thumb is that if you're a squishy melee class, you're compensating armor for damage. Let's go through the process, shall we?
The following will be a list of magic damage skills owned by each respected 'squishy melee class' :
Ninja
Envenom You apply a deadly venom to your sword and arrows for 14 seconds. Your attacks cause great pain, dealing an extra (8 + 0.25 per intellect point) damage to your target.
Blitz You deal (150 + 2 per intellect point) lightning damage to your target within (6 + 0.025 per intellect point) blocks. Pierces armor. Takes 1 second to warm up.
Shuriken By right-clicking with a flint, you throw 3 shurikens, each dealing (10 + 0.5 per agility point) damage.
Eviscerate Your sword deals (130 + 2 per strength point) instant damage to your target within 4 blocks, bypassing armor.
Runeblade
ToxicRune Upon damaging a target with your sword you apply a Rune of Toxicity, which deals an additional (18 + 0.25 per intellect point) poison damage every 3 seconds for 13 seconds.
VoidRune Upon damaging a target with your sword you apply a Rune of Void, which deals an additional (20 + -/75 per intellect point) magic damage and silences your target for 1.5 seconds.
**Not positive this skill goes through armor, nor is it available to test on the Test server**
DuskBlade Your blade drains (50 + 1.5 per strength point) damage from your target (within 4 blocks) and restores 60% of this damage to your health.
FireRune Upon damaging a target with your sword you apply a Rune of Fire, which deals an additional (40 + 1.25 per intellect point) fire damage.
IceRune Upon damaging a target with your sword you apply a Rune of Ice, which deals an additional (30 + 0.875 per intellect point) magic damage and slows your target for 2 seconds.
***** It should be noted that Runeblades have the added benefit of stacking their sword with Runes before a fight even begins, giving it instant burst without the burden of GCDs or a diminished mana/stamina pool.
***** It should also be noted that in order for these skills to function they must left-click their opponent while the Rune is up. This gives the Rune damage + the sword damage all at once.
Disciple
Smite You deal (40 + 1.25 per intellect point) damage to your target and (100 + 1.25 per intellect point) damage to undead targets (within 5 blocks).
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Disregarding that a Blazerod does less damage than a Ninja or Runeblade's diamond sword, a Disciple's lack of magic damage is one of it's main burdens. I understand that their lack of armor is part of their 'lore' and that they are a 'Support' class. At the end of the day though, if you're going to give a class a base of 18.75 Equipment Weight you better give it a high enough DPS to compensate for it's lack of armor. A bloodmage is in a very similar spot as a Disciple; supportive and squishy. Yet even a Bloodmage's skillset goes through armor.
Hell, if you want to dig deeper into this Wizards, Beguilers, Necromancers, and even the Caster/Melee class of Pyromancer all have skills that go through armor. All of these classes are 'squishy' and to compensate all of their skills (aside from Darkblade and Maim) goes through armor.
Should a class be neglected of magic spells simply because it is able, at times, to keep itself alive slightly longer than any class with 30 Equipment weight should? The answer seems to be an outstanding 'Yes'.
If you want to compare the 3 'squishy' melee classes in the game, you're looking at Ninja, Runeblade, and Disciple. Each of these classes have varying degrees of armor, Disciple being the least armored, Runeblade coming in second, and Ninjas generally bordering on a reasonable set of armor. A great rule of thumb is that if you're a squishy melee class, you're compensating armor for damage. Let's go through the process, shall we?
The following will be a list of magic damage skills owned by each respected 'squishy melee class' :
Ninja
Envenom You apply a deadly venom to your sword and arrows for 14 seconds. Your attacks cause great pain, dealing an extra (8 + 0.25 per intellect point) damage to your target.
Blitz You deal (150 + 2 per intellect point) lightning damage to your target within (6 + 0.025 per intellect point) blocks. Pierces armor. Takes 1 second to warm up.
Shuriken By right-clicking with a flint, you throw 3 shurikens, each dealing (10 + 0.5 per agility point) damage.
Eviscerate Your sword deals (130 + 2 per strength point) instant damage to your target within 4 blocks, bypassing armor.
Runeblade
ToxicRune Upon damaging a target with your sword you apply a Rune of Toxicity, which deals an additional (18 + 0.25 per intellect point) poison damage every 3 seconds for 13 seconds.
VoidRune Upon damaging a target with your sword you apply a Rune of Void, which deals an additional (20 + -/75 per intellect point) magic damage and silences your target for 1.5 seconds.
**Not positive this skill goes through armor, nor is it available to test on the Test server**
DuskBlade Your blade drains (50 + 1.5 per strength point) damage from your target (within 4 blocks) and restores 60% of this damage to your health.
FireRune Upon damaging a target with your sword you apply a Rune of Fire, which deals an additional (40 + 1.25 per intellect point) fire damage.
IceRune Upon damaging a target with your sword you apply a Rune of Ice, which deals an additional (30 + 0.875 per intellect point) magic damage and slows your target for 2 seconds.
***** It should be noted that Runeblades have the added benefit of stacking their sword with Runes before a fight even begins, giving it instant burst without the burden of GCDs or a diminished mana/stamina pool.
***** It should also be noted that in order for these skills to function they must left-click their opponent while the Rune is up. This gives the Rune damage + the sword damage all at once.
Disciple
Smite You deal (40 + 1.25 per intellect point) damage to your target and (100 + 1.25 per intellect point) damage to undead targets (within 5 blocks).
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Disregarding that a Blazerod does less damage than a Ninja or Runeblade's diamond sword, a Disciple's lack of magic damage is one of it's main burdens. I understand that their lack of armor is part of their 'lore' and that they are a 'Support' class. At the end of the day though, if you're going to give a class a base of 18.75 Equipment Weight you better give it a high enough DPS to compensate for it's lack of armor. A bloodmage is in a very similar spot as a Disciple; supportive and squishy. Yet even a Bloodmage's skillset goes through armor.
Hell, if you want to dig deeper into this Wizards, Beguilers, Necromancers, and even the Caster/Melee class of Pyromancer all have skills that go through armor. All of these classes are 'squishy' and to compensate all of their skills (aside from Darkblade and Maim) goes through armor.
Should a class be neglected of magic spells simply because it is able, at times, to keep itself alive slightly longer than any class with 30 Equipment weight should? The answer seems to be an outstanding 'Yes'.