Wild_Porygon
Legacy Supporter 5
- Joined
- May 16, 2012
When disciples had their hp lowered by over 100, their forcepush not being as effective and kick being replaced with flyingkick (uses more stamina, silences for a shorter time, has a longer cd).
This was going too far, now disciples can not fight melee specs because their push does not push far enough to pull off a pray/meditate, this means due to them having lower hp and dealing lower damage than their opponent whilst fighting at a melee range, whilst also having less offensive skills than their opponent means they stand no chance. They are doing half the damage of a ninja, whilst having similar hp, the same armor as a wizard and they have stamina issues similar to dragoons, some may say "they have meditate", using meditate mid fight is generally a bad idea due to forcepush not granting you the time to use it so when you forcepush and meditate your opponent catches up to you and bashes/kicks before you have the chance to meditate, or they could just get mass damage on you.
I understand that some players may argue, "disciple is a healer spec" but disciples have a great lack of healing abilities compared to other specs such as cleric and druid, clerics have more healing skills, much better armor, invulns and lower costs on their heals, druids heals cost 3 times less than a disciples and they also get extra healing skills that a disciple doesn't have.
Disciples also have the great reborn, which is basically a bandage that goes off every 15 minutes and rarely turns the tides of fights, its usually useful when falling off of a cliff and failing to use safefall but not in combat situations.
Hopefully next map disciples can be a pvp class rather than a low damage, squishy, stamina starved healer spec that doesn't manage to pull off heals because of forcepush being incredibly unreliable, druids are able to pull off heals when they root an opponent and heal, clerics are able to tank the damage with their armor and heal, or use one of their 2 invulns, whereas a disciple is helpless.
Edit: Ironfist seems to only launch other players in the air by 1 or 2 blocks, meaning it doesn't even give falling damage any more.
@Kainzo, @Bingy1218, @Falker57, @Sniped105, @Keffalump, @cgodmer, @drew22222, @FrozenAshes_, @Didag,
This was going too far, now disciples can not fight melee specs because their push does not push far enough to pull off a pray/meditate, this means due to them having lower hp and dealing lower damage than their opponent whilst fighting at a melee range, whilst also having less offensive skills than their opponent means they stand no chance. They are doing half the damage of a ninja, whilst having similar hp, the same armor as a wizard and they have stamina issues similar to dragoons, some may say "they have meditate", using meditate mid fight is generally a bad idea due to forcepush not granting you the time to use it so when you forcepush and meditate your opponent catches up to you and bashes/kicks before you have the chance to meditate, or they could just get mass damage on you.
I understand that some players may argue, "disciple is a healer spec" but disciples have a great lack of healing abilities compared to other specs such as cleric and druid, clerics have more healing skills, much better armor, invulns and lower costs on their heals, druids heals cost 3 times less than a disciples and they also get extra healing skills that a disciple doesn't have.
Disciples also have the great reborn, which is basically a bandage that goes off every 15 minutes and rarely turns the tides of fights, its usually useful when falling off of a cliff and failing to use safefall but not in combat situations.
Hopefully next map disciples can be a pvp class rather than a low damage, squishy, stamina starved healer spec that doesn't manage to pull off heals because of forcepush being incredibly unreliable, druids are able to pull off heals when they root an opponent and heal, clerics are able to tank the damage with their armor and heal, or use one of their 2 invulns, whereas a disciple is helpless.
Edit: Ironfist seems to only launch other players in the air by 1 or 2 blocks, meaning it doesn't even give falling damage any more.
@Kainzo, @Bingy1218, @Falker57, @Sniped105, @Keffalump, @cgodmer, @drew22222, @FrozenAshes_, @Didag,