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Suggestion Disciple Ultimate - Tornado Kick

pure_autism

Legacy Supporter 5
Joined
Jul 28, 2013
Bring back tornado kick with a slight change. Make it an AOE that knocks all targets, within 4 blocks, up 4-6 blocks, along with the disciple, It then spins the disciple 360 degrees knocking (kicking) each target back "x" number of blocks doing 80 dmg to each person.
Yes.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Please elaborate on the duration of this skill. Is it a 'simple Knock-Up, THEN knock-back two part skill', or is it something that happens while the disciple is moving over a small duration (think Wukong Ult from LOL).

If it is a 'simple two part skill', then here are my concerns:
IronFist Accomplishes the knock-up already.
If you consider that Ironfist already exists, then the 2nd part of TornadoKick Skill appears even more so to be a copy of Tremor (which works better because everyone is airborne).

I would prefer to see a newer more unique-to-HC mechanic, where there is AoE knock-up and a slight knockback for a short duration around the Disciple, creating a look that is more "Tornado Kick" (and yes it looks more like the Wukong ult too) than the 'simple two part skill'.
edit: Ideally it would spin the Disciple a bit while it happened, I agree.
 

huntmoak

ICE ICE ICE!
Joined
Jan 19, 2013
Please elaborate on the duration of this skill. Is it a 'simple Knock-Up, THEN knock-back two part skill', or is it something that happens while the disciple is moving over a small duration (think Wukong Ult from LOL).

If it is a 'simple two part skill', then here are my concerns:
IronFist Accomplishes the knock-up already.
If you consider that Ironfist already exists, then the 2nd part of TornadoKick Skill appears even more so to be a copy of Tremor (which works better because everyone is airborne).

I would prefer to see a newer more unique-to-HC mechanic, where there is AoE knock-up and a slight knockback for a short duration around the Disciple, creating a look that is more "Tornado Kick" (and yes it looks more like the Wukong ult too) than the 'simple two part skill'.
edit: Ideally it would spin the Disciple a bit while it happened, I agree.

So lets say I'm knocked back but blink in while it is still active, would I be knocked back? Sounds kinda cool, Like janna ult! but cooler
 

w0nd3rb0y

Legacy Supporter 5
Joined
May 4, 2012
Location
Charlotte, North Carolina
Either way, I just feel like disc should have a better crown dispersion skill. I just want to see a 10 man team get knocked up a decent height then tossed away. My original idea included that disciple going up with the targets, not stay on the ground.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
My original idea included that disciple going up with the targets, not stay on the ground.
Thats a good start to making it unique. What if a dizzy effect was added to both Disciple and targets hit for a brief duration?
 

jazza411

Legacy Supporter 3
Joined
Sep 14, 2011
Location
Australia
How about tornado kick disorients the user because you are spinning, but inside the AoE area is a heal for party members and a damage dealer. The numbers would have to be modified accordingly to make this idea balanced.
 
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