Keache
Legacy Supporter 7
- Joined
- Feb 20, 2012
- Location
- New Hampshire
Alright, so I'd like to offer some feedback and suggestions for some changes to Disciple. This thread is not because Disciples as a whole are necessarily broken or under/overpowered, but because I feel like it's lacking some "fun" things, or like something doesn't fit.
So, having said that, here we go. Going to start with current abilities as I see them.
FlyingKick: This is a cool ability, to say the least. Despite that, it feels very unsatisfying and... odd for Disciple. Yes, it can interrupt abilities, but it is often slow to do so and unreliable unless used on someone who's casting something big. Otherwise, it does negligible damage (not that I particularly mind... Disciple's aren't meant to do great amounts of damage) and has limited combat usefulness. And no, I'm not talking about chasing. In a group or solo situation, FlyingKick has no real use other than jumping up in the air, but that's mostly a waste of time that you could otherwise be using to do something more useful, i.e punch people or chakra spam. To make it a really powerful catch-up ability, you'd need to dump a lot of stat points into agility, which honestly would be better used in intellect for forcepull range, which has better scaling a base range than flyingkick. Also, in my honest opinion, It feels odd in the sense that I'm jumping around like a Dragoon; I would think that Disciples throw other people, not themselves. That, and the cooldown is LONG.
Ironfist: Also seems lackluster now. When I first joined Herocraft it was like this really big explosion that launched people; it was cool! Now it's more of a wimpy shove which gives an unnoticeable 2 second slow level 2. I understand that fall damage is OP, but giving your enemies air time was a fun part of that ability. I would suggest changing it to be more impactful without being lolopfalldamage or removing it in favor of a different, more interesting (aoe?) ability.
I think FlyingKick was more fun/interesting as an ability that threw people directly into the air; that was funny.
I would suggest that Ironfist should be changed, buffed, or removed.
Meditate: After playing around on the test server, it looks like Disciples have gone back to using a LOT of mana and much less stamina. I would like to suggest either increasing stamina costs for Disciple and lowering mana costs, or increasing meditate's cooldown and allowing it to restore full mana once again.
Suggestion time:
Was playing around on test servers with Necromancers and Pyromancers and I said to myself "You know, we should really have more abilities for all classes that are like Bone Spear and Dragons Breath! They're really cool!." Well, I thought of several things that I would like to share/ask of you...
Forcepush Change - Make it act like Bone Spear
An interesting spin on this ability that would make it cool and interesting - have it act like bonespear or dragonsbreath so that it is more reliable and requires more skill to use. I'm not sure if it's possible to do something like this, and lots of balance testing would be required, but I think that an ability like this (with a lot of fireworks included) would be amazing. Or, you could even add this as a separate ability with a cast time and longer cooldown and use it to replace flyingkick or ironfist.
TLRD: Add moar fireworks.
That's about it for now. I may come up with more stuff later, but I just wanted to share this while I could. Thoughts/suggestions appreciated.
Thank you,
Keache
So, having said that, here we go. Going to start with current abilities as I see them.
FlyingKick: This is a cool ability, to say the least. Despite that, it feels very unsatisfying and... odd for Disciple. Yes, it can interrupt abilities, but it is often slow to do so and unreliable unless used on someone who's casting something big. Otherwise, it does negligible damage (not that I particularly mind... Disciple's aren't meant to do great amounts of damage) and has limited combat usefulness. And no, I'm not talking about chasing. In a group or solo situation, FlyingKick has no real use other than jumping up in the air, but that's mostly a waste of time that you could otherwise be using to do something more useful, i.e punch people or chakra spam. To make it a really powerful catch-up ability, you'd need to dump a lot of stat points into agility, which honestly would be better used in intellect for forcepull range, which has better scaling a base range than flyingkick. Also, in my honest opinion, It feels odd in the sense that I'm jumping around like a Dragoon; I would think that Disciples throw other people, not themselves. That, and the cooldown is LONG.
Ironfist: Also seems lackluster now. When I first joined Herocraft it was like this really big explosion that launched people; it was cool! Now it's more of a wimpy shove which gives an unnoticeable 2 second slow level 2. I understand that fall damage is OP, but giving your enemies air time was a fun part of that ability. I would suggest changing it to be more impactful without being lolopfalldamage or removing it in favor of a different, more interesting (aoe?) ability.
I think FlyingKick was more fun/interesting as an ability that threw people directly into the air; that was funny.
I would suggest that Ironfist should be changed, buffed, or removed.
Meditate: After playing around on the test server, it looks like Disciples have gone back to using a LOT of mana and much less stamina. I would like to suggest either increasing stamina costs for Disciple and lowering mana costs, or increasing meditate's cooldown and allowing it to restore full mana once again.
Suggestion time:
Was playing around on test servers with Necromancers and Pyromancers and I said to myself "You know, we should really have more abilities for all classes that are like Bone Spear and Dragons Breath! They're really cool!." Well, I thought of several things that I would like to share/ask of you...
Forcepush Change - Make it act like Bone Spear
An interesting spin on this ability that would make it cool and interesting - have it act like bonespear or dragonsbreath so that it is more reliable and requires more skill to use. I'm not sure if it's possible to do something like this, and lots of balance testing would be required, but I think that an ability like this (with a lot of fireworks included) would be amazing. Or, you could even add this as a separate ability with a cast time and longer cooldown and use it to replace flyingkick or ironfist.
TLRD: Add moar fireworks.
That's about it for now. I may come up with more stuff later, but I just wanted to share this while I could. Thoughts/suggestions appreciated.
Thank you,
Keache