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Disciple Skills Gap

kongrave

Portal
Joined
Jul 16, 2011
Location
San Jose, CA
There's a huge gap between Safefall(10) and Forcepush(35) I just think it would be nice to either readjust the current skill levels, Or add in another skill such as the other thread by parasite suggests.
Thanks.

Edit: I was also wondering about balancing Disciples seem to have less dmg/armor/health than any of the other classes and the gravity damage from the force abilities can easily be negated using jump by dragoons and tumble renders it useless. Are there any plans on rebalancing them?
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
There definitely needs to be something in between those levels. Having a horribly long period of nothing really makes the spec seem dull and uninteresting even though it should be one of the more fun specs.
 
Joined
Aug 6, 2011
I completely agree in the fact Disciple is lacking and it needs to be refined. Recently when using force push on players it has a 50/50 chance of lightly tapping the target or launching him in the air away from me no matter how far I am from the target. Do I need to be right up to the target for the skill to be affective otherwise I just waste mana to push the enemy over one block?
 

Theazian

Legacy Supporter 3
Joined
Sep 2, 2011
Location
Hiding under a rock
Being a disciple at level 11, I have to agree. I try to promote these threads when I seem them. The gaap is a bit too long for me, and there are plenty of skill ideas that could be implemented in between, or shifting the skills around.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Re-checking this - this was in error

name: Disciple
Safefall:
level: 10
mana: 20
cooldown: 10000
Forcepush:
level: 20
mana: 15
cooldown: 5000
Forcepull:
level: 30
mana: 15
cooldown: 5000
Chakra:
level: 40
mana: 20
cooldown: 6000
Pray:
level: 50
mana: 20
cooldown: 6000
IronFist:
level: 51
mana: 25
cooldown: 20000
Reborn:
level: 55
 

kongrave

Portal
Joined
Jul 16, 2011
Location
San Jose, CA
I completely agree in the fact Disciple is lacking and it needs to be refined. Recently when using force push on players it has a 50/50 chance of lightly tapping the target or launching him in the air away from me no matter how far I am from the target. Do I need to be right up to the target for the skill to be affective otherwise I just waste mana to push the enemy over one block?
Im currently having the same problem

Edit: Kainzo says hes fixing it
 
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