Sidgil
Legacy Supporter 3
- Joined
- Jul 30, 2011
- Location
- Washington, USA
So, for kicks, I think we should follow this punching jedi theme we have going.
This is all in good fun, just some ideas I felt like sharing.
Being able to mine and chop trees with the effectiveness of an iron pick or axe, but as a setback, you don't get any drops.
Telekinesis, because pushing buttons from across the room is awesome.
Increased unarmed damage and movement speed and jump height when unarmored, only slightly of course
Kamekame, I'm only kidding, but I had to say it.
EDIT: Copied from a later post.
Fists of Iron | Your fists are made of iron, as a result you can punch through stone and wood as if using an iron tool. Wood and stone, ore is destroyed in the process.
PROs: able to mine and chop wood quickly with no ideas, can save picks while mining by clearing out stone. Able to get to items quickly upon death
CONs: saving picks might grant an unfair advantage. Items mined/chopped this way are destroyed.
Telekinesis | You can pull levers, press buttons, and activate switches from a distance.
Same as the Scribe spell.
In the buff | While unarmored you gain a small bonus to your unarmed damage, movement speed, and jump height.
Disciple comes off to me as a Monk meets Healer class, and I absolutely love the idea. However, I feel that being forced to use items with such a class takes away from that concept. The idea here is a SMALL buff, they are healers, not fighters, so I dont' think they should be made combat effective machines. Items would ultimately be better stat wise.
PROs: your fists are lethal weapons and you can move around the world a little bit quicker and jump a bit higher, allowing you to dodge blows and strike quickly.
CONs: Your practically naked, no amor means no damage reduction, If they touch you, its going to hurt. Putting on armor takes these buffs away. Coding would be a very complicated.
And for laughs:
Ka-me-ha Ka-me-ah | Years of training has paid off and you can now shoot a concentrated beam of energy from your fists!
This is all in good fun, just some ideas I felt like sharing.
Being able to mine and chop trees with the effectiveness of an iron pick or axe, but as a setback, you don't get any drops.
Telekinesis, because pushing buttons from across the room is awesome.
Increased unarmed damage and movement speed and jump height when unarmored, only slightly of course
Kamekame, I'm only kidding, but I had to say it.
EDIT: Copied from a later post.
Fists of Iron | Your fists are made of iron, as a result you can punch through stone and wood as if using an iron tool. Wood and stone, ore is destroyed in the process.
PROs: able to mine and chop wood quickly with no ideas, can save picks while mining by clearing out stone. Able to get to items quickly upon death
CONs: saving picks might grant an unfair advantage. Items mined/chopped this way are destroyed.
Telekinesis | You can pull levers, press buttons, and activate switches from a distance.
Same as the Scribe spell.
In the buff | While unarmored you gain a small bonus to your unarmed damage, movement speed, and jump height.
Disciple comes off to me as a Monk meets Healer class, and I absolutely love the idea. However, I feel that being forced to use items with such a class takes away from that concept. The idea here is a SMALL buff, they are healers, not fighters, so I dont' think they should be made combat effective machines. Items would ultimately be better stat wise.
PROs: your fists are lethal weapons and you can move around the world a little bit quicker and jump a bit higher, allowing you to dodge blows and strike quickly.
CONs: Your practically naked, no amor means no damage reduction, If they touch you, its going to hurt. Putting on armor takes these buffs away. Coding would be a very complicated.
And for laughs:
Ka-me-ha Ka-me-ah | Years of training has paid off and you can now shoot a concentrated beam of energy from your fists!