epicwin324
Legacy Supporter 3
- Joined
- Jun 23, 2011
I had really been doing some looking into Disciple after switching from Ranger, and thought they have a lack of navigational skills for their skill set. If you think about it, Disciples (Monks) are fast, can jump high, and beat the crap out of people. One of those is already fulfilled, and the other two would be nice to see. Here is my idea for the actual skills, and my reasoning will follow.
Force Jump
Level: 45
Stamina: 4
Mana: 20
Warmup: 0s
Cooldown: 3s
Effect: You propel yourself upward into the air 15 blocks. Does not apply SafeFall, but can be used in conjunction with.
Leap of Faith
Level: 25
Stamina: 2
Mana: 0
Warmup: 0s
Cooldown: 5s
Effect: You launch yourself forward 10 blocks.
In terms of Force Jump, I really think the idea of a Disciple includes jumping high, and moving around fast. This would essentially be another navigational skill for the Disciple to use to quickly move around the battlefield, get to their allies to heal, and escape or hunt down enemies. Using it would not apply SafeFall, but it could be used while falling so that fall damage is negated.
Now Leap of Faith (Ignore the name, I couldn't think of anything better) is essentially like charge, except its much less powerful, and is mainly used for getting away from something quickly. Like this thread is purposed for, it would be just another navigational skill to the Disciple.
Now correct me if I'm wrong, but Disciple do seem to be quick moving healers, that can handle themselves in PvP. However, while I'm not displeased with the current skill set, this would be a very nice addition to see, and would make the roll-playing aspect of the class itself seem more fulfilling. Overall I hope you like my idea and thanks for reading!
Force Jump
Level: 45
Stamina: 4
Mana: 20
Warmup: 0s
Cooldown: 3s
Effect: You propel yourself upward into the air 15 blocks. Does not apply SafeFall, but can be used in conjunction with.
Leap of Faith
Level: 25
Stamina: 2
Mana: 0
Warmup: 0s
Cooldown: 5s
Effect: You launch yourself forward 10 blocks.
In terms of Force Jump, I really think the idea of a Disciple includes jumping high, and moving around fast. This would essentially be another navigational skill for the Disciple to use to quickly move around the battlefield, get to their allies to heal, and escape or hunt down enemies. Using it would not apply SafeFall, but it could be used while falling so that fall damage is negated.
Now Leap of Faith (Ignore the name, I couldn't think of anything better) is essentially like charge, except its much less powerful, and is mainly used for getting away from something quickly. Like this thread is purposed for, it would be just another navigational skill to the Disciple.
Now correct me if I'm wrong, but Disciple do seem to be quick moving healers, that can handle themselves in PvP. However, while I'm not displeased with the current skill set, this would be a very nice addition to see, and would make the roll-playing aspect of the class itself seem more fulfilling. Overall I hope you like my idea and thanks for reading!