I think either all weapons should be able to be disarmed, or those that can't be have damage lowered to compensate for the extra damage they get to deal in the time frame they would normally be disarmed throughout a fight. A Bard does (I think) 10 damage base, and what 12-14 with might. That's a constant 12-14 (possibly greater) during an entire fight that their hitting you. For most melee characters this is a pretty big disadvantage because we have grown to rely on disarm. I'm not saying Bards are op, but they do need a slight tweak to their weapon. Same deal with Monks, an 8 damage constant over the course if a fight along with the ability to heal like Bard can, is a little annoying. Now maybe it's just me being annoyed a healer class can out damage a Dragoon in melee, but I don't think any healer class should melee even past pally. Just my thoughts, let me know what you all think.