I take my stand on this issue, as there should be an item/enchant the allows disabling the Ranger's track (or reduce it's use). I'll state some suggestions I have in mind:
1. An enchanter should have the ability to enchant someone's item that makes them invulnerable to a ranger's track
2. A player should pay money to block a ranger's track for, say about, 100-500 coins? Moreover, impeding someone's track should only apply to one player (/track block [player username]). Maybe this function can be used after being tracked a number of times.
3. If a ranger decides to track, their compass should not be able to point towards them.
4. The tracker should have a much larger cool-down if they're going to track the same player (regardless of tracking another player afterwards) and let them pay money (to the player, for 5, 10 coins and not have a notification show up?) for tracking the same player
5. Track is fine as it is.
I will admit some of these do seem a bit harsh.
Me and a few other friends are being harassed by this skill. The guy with track and his allies (whom are very high levels, until they decide to change classes) decide the track us down, every minute we're on, and I'd hate to say that's not over-exaggerated. The vicious cycle usually is:
1. Respawn at graveyard
2. Go back to base
3. Fight back
4. Die
5. Repeat cycle
OR
1. Respawn
2. Make a new base
3. Get tracked (again)
4. Die and get raided
5. Repeat cycle
I don't know if this applies to other players, but if so, I would like to to take their stand, that track can sometimes be detrimental to play Herocraft functionally. My friends and I (perhaps others as well) have the inability to enjoy Herocraft, or even play AT ALL for that matter. I am dumb-founded of the tracker's justification, however, the only reason that implies this behavior (that I can think of) is that we acquire the resources. Lots, to be specific. Other then that, I don't understand why they desire to only track us (maybe they track others, idk).
One more point; I am not referring to the those who explicitly type in chat they've found diamonds, gold, etc. and get tracked. That's their fault, and is not harassment. I want to avoid that perspective, and hope that track will eventually have a reduced possibility of harassment.
To get to the point, what are your guys' stand on my above points that makes you impenetrable to a ranger's track? Or reduce its functionality? All constructive criticism is welcome. Much thanks.
EDIT: I want to add a "Track is Fine" option, but I don't know how to edit the poll.
Also, the poll should be titled "Which of the following seems best to reduce possibility of harassment with track?" My apologies. Bad first implication.
EDIT: Reading most of these comments, I'm becoming convinced that Track is not the problem after all. I do hope that Karma will help eliminate the problem with noob camping.
I once again appreciate the constructive criticism.
1. An enchanter should have the ability to enchant someone's item that makes them invulnerable to a ranger's track
2. A player should pay money to block a ranger's track for, say about, 100-500 coins? Moreover, impeding someone's track should only apply to one player (/track block [player username]). Maybe this function can be used after being tracked a number of times.
3. If a ranger decides to track, their compass should not be able to point towards them.
4. The tracker should have a much larger cool-down if they're going to track the same player (regardless of tracking another player afterwards) and let them pay money (to the player, for 5, 10 coins and not have a notification show up?) for tracking the same player
5. Track is fine as it is.
I will admit some of these do seem a bit harsh.
Me and a few other friends are being harassed by this skill. The guy with track and his allies (whom are very high levels, until they decide to change classes) decide the track us down, every minute we're on, and I'd hate to say that's not over-exaggerated. The vicious cycle usually is:
1. Respawn at graveyard
2. Go back to base
3. Fight back
4. Die
5. Repeat cycle
OR
1. Respawn
2. Make a new base
3. Get tracked (again)
4. Die and get raided
5. Repeat cycle
I don't know if this applies to other players, but if so, I would like to to take their stand, that track can sometimes be detrimental to play Herocraft functionally. My friends and I (perhaps others as well) have the inability to enjoy Herocraft, or even play AT ALL for that matter. I am dumb-founded of the tracker's justification, however, the only reason that implies this behavior (that I can think of) is that we acquire the resources. Lots, to be specific. Other then that, I don't understand why they desire to only track us (maybe they track others, idk).
One more point; I am not referring to the those who explicitly type in chat they've found diamonds, gold, etc. and get tracked. That's their fault, and is not harassment. I want to avoid that perspective, and hope that track will eventually have a reduced possibility of harassment.
To get to the point, what are your guys' stand on my above points that makes you impenetrable to a ranger's track? Or reduce its functionality? All constructive criticism is welcome. Much thanks.
EDIT: I want to add a "Track is Fine" option, but I don't know how to edit the poll.
Also, the poll should be titled "Which of the following seems best to reduce possibility of harassment with track?" My apologies. Bad first implication.
EDIT: Reading most of these comments, I'm becoming convinced that Track is not the problem after all. I do hope that Karma will help eliminate the problem with noob camping.
I once again appreciate the constructive criticism.