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Diablo-Style Drops (Plugin)

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
Can we use this? It would be pretty bad ass, but I'd say it needs some tight restrictions.
 

Nightroado

Obsidian
Joined
Dec 18, 2012
Location
Washington State, USA
Restrictions would indeed have to be tightened down to what an enchanter could do, but more likely be less than that so enchanters aren't made useless.

Still, this could be pretty handy during monolith events to make more powerful than an enchanter's work drop off of things like giants, dragons, withers, etc. Make them worth killing rather than just squabbling over the smaller mobs for exp.
 

Teerian

Gold
Joined
Nov 29, 2012
This sounds like something that might help break up the boredom of level grinding. Not only that, but it could introduce more uses for various professions (like enchanters or maybe a scribe type class identifying rare drops or crafting and selling books that do so) and add new value to drops (instead of "meh, if I lose this diamond sword, I'll just craft another", people would have to weigh the risk of taking something into a fight).

Just like in Diablo, imagine the feeling of killing something (or someone) and suddenly picking up a shiny new enchanted weapon or armor piece upgrade. It would also make the above mentioned monolith (and similar events) feel more rewarding if people feel they have a chance of snagging something truly unique while participating.

Will it work well with the heroes setup? Maybe, maybe not. I vote we test it out, though. If it works out, there is plenty to gain. If it doesn't, really nothing lost.
 

Teerian

Gold
Joined
Nov 29, 2012
This would be cool... but on the other hand people would get op too easily...

I agree it does have the potential to disrupt balance, but fine-tuning and good sense will help prevent that. Plus it's not like there aren't balance issues to begin with. I'm looking at you, samurai class.

Edit: I guess the point I'm trying to get across is "Don't be afraid to test out new things simply because it might cause balance issues. They will exist regardless."
 

Sykozen.

Iron
Joined
Feb 6, 2013
Location
Portugal
I agree it does have the potential to disrupt balance, but fine-tuning and good sense will help prevent that. Plus it's not like there aren't balance issues to begin with. I'm looking at you, samurai class.

Edit: I guess the point I'm trying to get across is "Don't be afraid to test out new things simply because it might cause balance issues. They will exist regardless."

I agree, and hopefully they can control drop rates and s*** like that...
 

arcanegrove

Obsidian
Joined
Oct 31, 2011
How would it disrupt balance? People will have equal chances to get the items, and i hardly ever see a raider not in already enchanted items
 

Teerian

Gold
Joined
Nov 29, 2012
How would it disrupt balance? People will have equal chances to get the items, and i hardly ever see a raider not in already enchanted items

Skimming the plugin description, it seemed like it would allow for some altering of effects. Seeing a samurai, for example (because I like picking on clearly broken classes), with a sword enchanted with six different effects, all altered to be more powerful than the enchantments would normally allow... well, I'm sure you can imagine the results. Granted I did only briefly glance at it. I could be wrong.
 

arcanegrove

Obsidian
Joined
Oct 31, 2011
You can already get FA swords from villagers, somtimes sharpness. Without using anvils, idk how you could get 6 enchant...
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
I like the idea of this plugin but it works off of enchantments, using this on normal mobs would be stupid because it cuts out the need for a smith and an enchanter because the mobs are constantly dropping items for you to use so you don't need to repair much and you then lose the need for enchanters due to enchanted equipment dropping. If we used the respawning chests plugin that goes with this placing them in dungeons and disable mob drops I could see this being more feasible.

The other problem I see with this is any kind of damage modifier enchant does not work with heroes. So this cuts out Sharpness, Smite, Bane of Arthropods, Power, Protection, Explosive Protection, Projectile Protection etc making the majority of enchants pointless. On a side note I'd only want to allow this if all class' weapons could spawn with fire aspect considering only allowing it on swords and bows is pretty unfair to non sword/bow wielding classes
 

Teerian

Gold
Joined
Nov 29, 2012
Good points. I wasn't aware of the no damage mods thing. That does, indeed, cut out a lot of enchants. I'm pretty sure the plugin details stated that the drop rates can be changed, though. If made fairly rare, enchanters and smiths would still be valuable. Smiths maybe more than before. People would want those rare fire aspect tools repaired if they're very rare drops. Enchanters could also be the only ones able to craft identify tomes, off-setting some of their potential value decline from dropped items.

I watched the tutorial video for it, and I like the idea of the added attributes. One example shown was a sword with +speed and -invisibility. Apparently + on a weapon affects the target being hit and - affects the player with the weapon. Opposite for armor (+player affected, -attacker affected). The example weapon made his target run around with a burst of speed and made him invisible for a couple of seconds after landing a hit.

Now of course we don't want people turning invisible each hit, so that would need to be removed from the list, but the idea is neat. It would be especially cool if there is a way to modify these attributes so that they have only a certain percentage chance to take effect, but I didn't research enough to see if that's possible. Imagine, though, a weapon with, say, chance to root target for 2 seconds or leather helm with a chance for 3-4 second speed boost on hit. It would add some new and interesting elements to combat. One might finally have a chance of stopping that dragoon from jumping away, or the almost dead healer gets a lucky boost and just barely gets off a clutch heal in time to survive a samurai or ninja beat down.

I really think this is worth testing out if the HC team is willing to spend the time required to tune it specifically for the server.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
It's something I want to look into but not have as mob drops. I want to try and use the plugin to spawn items into chests hidden within dungeons that will be built in the future.
 
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