• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

DeepFreeze vs Root

Should DeepFreeze break on any damage?

  • Yes

    Votes: 8 66.7%
  • No

    Votes: 4 33.3%

  • Total voters
    12

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Root
Mana cost: 15
Cooldown: 15
Effect: Roots target in place for 8 seconds. (Breaks on any damage)

DeepFreeze
Mana cost : 15
Cooldown: 15
Effect: Roots target in place for 5 seconds and deals 11 damage. Breaks on fire damage and then deals an extra 11 damage.

The difference between the two. Root, the target takes any damage and they can move again. DeepFreeze you can freeze then and then have people wail on the target with melee attacks for the next 5 seconds (almost no classes can survive this).
 

skittles32009

Legacy Supporter 7
Joined
Jan 5, 2012
unless i misread, but i thought the patch notes stated that root will now be 5 sec and will not break on damage?
 

c12095

Holy Shit!
Joined
Jun 22, 2011
I believe that root was put down to 4 seconds (Don't quote me) I think that's what Kainzo said because 8 was the incorrect time for root. But either way I think both of them should break on damage, a 90% slow is still the exact same thing as being stuck to the ground, there's no chance of dodging if the person has basic hand eye coordination..
 

TicklesTheMighty

ICE ICE ICE!
Joined
Jul 28, 2011
DeepFreeze now only last 3s while keeping the same effects. These changes seem to be undocumented on the forums, but the /skills geomancer command in-game and personal testing both reflect this new change.
 

HollowSith

Diamond
Joined
Sep 10, 2011
Bah that sucks! Geomancer's were only good because it could deal 60ish damage, quick as fuck. With the 5 seconds it gave you time to Deepfreeze+Icebolt+fireball, which was 64 damage after fire tick. But then they had little to no mana to play with. As soon as they used fireball with the deepfreeze, they were too close and were dead much tooo fast. IMO, deepfreeze should have the effect the NEW root has but still, not break on damage. Now with only 3 seconds, its only a 47 damage attack, after tick damage; providing you aren't lagging and hilariously miss a stand still target.

Geo's need a buff. Pulse was nerfed when it wasn't good enough to begin with. Icy Aura doesn't do 30 damage, more like 18-19. Fire Armor, requires you to be wealthy if you REALLY want to pvp. Blaze does.. 20 damage? If it's not raining, or there isn't water around.. Why does such a weak skill require a book? lol.. Reflect is good on a tank, but.. Geo's aren't tanks.. Geo's right now ARE underpowered. The wiki makes them look nice and they are great against unspec'd players.. but against full spec's they die, end of story.
 

Predator2010

Legacy Supporter 3
Joined
Mar 21, 2011
Location
United Kingdom
Bah that sucks! Geomancer's were only good because it could deal 60ish damage, quick as fuck. With the 5 seconds it gave you time to Deepfreeze+Icebolt+fireball, which was 64 damage after fire tick. But then they had little to no mana to play with. As soon as they used fireball with the deepfreeze, they were too close and were dead much tooo fast. IMO, deepfreeze should have the effect the NEW root has but still, not break on damage. Now with only 3 seconds, its only a 47 damage attack, after tick damage; providing you aren't lagging and hilariously miss a stand still target.

Geo's need a buff. Pulse was nerfed when it wasn't good enough to begin with. Icy Aura doesn't do 30 damage, more like 18-19. Fire Armor, requires you to be wealthy if you REALLY want to pvp. Blaze does.. 20 damage? If it's not raining, or there isn't water around.. Why does such a weak skill require a book? lol.. Reflect is good on a tank, but.. Geo's aren't tanks.. Geo's right now ARE underpowered. The wiki makes them look nice and they are great against unspec'd players.. but against full spec's they die, end of story.

THIS, I Played Geo for 2 weeks fully Specc'd and i can barely take down some lower level casters Just because i have to channel, and they knock me out of range, I liked Chain lightening without a Channel, but Icy aura and Pulse with a channel are fairish i guess.

+Buff
 

TicklesTheMighty

ICE ICE ICE!
Joined
Jul 28, 2011
Before the recent nerfs, Deep Freeze lasted 5 seconds which allowed for two Icebolts before Fireball, dealing a total of 86 damage after the full fire tick damage.

Now that DeepFreeze lasts 3 seconds instead of 5 seconds, and the cooldown on Icebolt is 5 seconds instead of 2 seconds, on top of the 3 damage nerf to Icebolt putting it at 15 damage, the Geomancer's combo is Deep Freeze -> Icebolt -> Fireball, dealing 67 total damage after ticks (assuming that lag doesn't screw up your aim).

Geomancer's Icy Aura is dealing two ticks of 6 damage for me, for a total of 12 damage. I have yet to get any third tick, if it even exists. I agree on Reflect being useless, and Fire Armor certainly seems counter-productive as well. Pulse and Icy Aura can be problematic to use as well because despite being AoE, they're an AoE that forces the caster to be the center, instead of allowing you to target a position or player as the center of the AoE.

The Geomancer seems to have a fair amount of spells that would suggest that they fight in the front lines of combat, but a health pool, armor set, and defensive arsenal that simply doesn't allow such a role.

On topic: I don't think we need another nerf to DeepFreeze so soon after the recent nerf.
 
Top