- Joined
- Feb 28, 2012
Deconstruct as it is, is horrible. Deconstruct currently is a level 20 smith skill (down from 55) with a 30 second cooldown, and requires you to target a workbench.
This is bad.
Problems
- Deconstruct was the smith's core ability and something to work for. It has now become nothing but a lvl 20 smith ability, available to any smith. This ruins the striving and the goal for leveling to a lvl 55 smith, as well as ruining the uniqueness of a lvl 55 smith.
- Deconstruct has a 30 second cooldown and requires you to target a workbench. This keeps smith stuck in one place for an eternity, deconstructing items. Its not fun and its not fair when other classes can simply use their skills on the run to make money.
Solutions
- Restore deconstruct to a level 55 skill for smith. This makes the skill feel more unique and drives smiths to master their class.
and
- Remove the cooldown from deconstruct, but require a workbench to be targetted. This allows smiths to do purges with their mana, and then roam around while their mana regenerates.
or
- Remove the requirement for the workbench, but keep the 30 second cooldown. This allows for mobility, but limiting constant spam of the ability.
Result
This would keep meaning to getting 55 smith as well as keep the ability's worth. This also makes smith not the gimp profession that is required to stare at a block for hours to get anything done. As is, smith makes paltry amounts of coins with what is given them, and even less now that transmute has been taken. Their only saving grace is the ability to deconstruct items after a battle to repair items for their team to keep going. By continuing to require a workbench and 30 second cooldown, as well as giving this ability to smiths at level 20, it destroys the income one will recieve from the skill as well as ruins their utility for the work they put forth into it.
This is bad.
Problems
- Deconstruct was the smith's core ability and something to work for. It has now become nothing but a lvl 20 smith ability, available to any smith. This ruins the striving and the goal for leveling to a lvl 55 smith, as well as ruining the uniqueness of a lvl 55 smith.
- Deconstruct has a 30 second cooldown and requires you to target a workbench. This keeps smith stuck in one place for an eternity, deconstructing items. Its not fun and its not fair when other classes can simply use their skills on the run to make money.
Solutions
- Restore deconstruct to a level 55 skill for smith. This makes the skill feel more unique and drives smiths to master their class.
and
- Remove the cooldown from deconstruct, but require a workbench to be targetted. This allows smiths to do purges with their mana, and then roam around while their mana regenerates.
or
- Remove the requirement for the workbench, but keep the 30 second cooldown. This allows for mobility, but limiting constant spam of the ability.
Result
This would keep meaning to getting 55 smith as well as keep the ability's worth. This also makes smith not the gimp profession that is required to stare at a block for hours to get anything done. As is, smith makes paltry amounts of coins with what is given them, and even less now that transmute has been taken. Their only saving grace is the ability to deconstruct items after a battle to repair items for their team to keep going. By continuing to require a workbench and 30 second cooldown, as well as giving this ability to smiths at level 20, it destroys the income one will recieve from the skill as well as ruins their utility for the work they put forth into it.