Tjundis
ICE ICE ICE!
- Joined
- Apr 25, 2012
As of right now, it seems that a few classes have an upper hand when it comes to their rare weapon. Ninjas get a dagger (shears) which does not break on hits, disciples get a blaze rod which doesn't break on hits or reduce durability on death, and I believe there is also now a hoe which also will not reduce durability on hits.
For a couple of the other classes, there are diamond weapons with unbreaking, but for axe wielding classes, the only drop right now is made of gold, which has a durability of 33 hits. The best enchant i've seen on one of those is unbreaking 5, which is still a 17% chance to reduce durability on hit, giving it about almost 200 uses.
This seems quite grandly unfair for those wielding axes, and a bit unfair for those wielding the diamond rares.
I would suggest that all items should come with silly amounts of unbreaking on them, or made completely unbreakable to be on par with other rare weapons.
The only other alternative is using a smith to repair them, but I wouldn't want to risk losing the enchants that makes the weapon what it is.
Thoughts?
For a couple of the other classes, there are diamond weapons with unbreaking, but for axe wielding classes, the only drop right now is made of gold, which has a durability of 33 hits. The best enchant i've seen on one of those is unbreaking 5, which is still a 17% chance to reduce durability on hit, giving it about almost 200 uses.
This seems quite grandly unfair for those wielding axes, and a bit unfair for those wielding the diamond rares.
I would suggest that all items should come with silly amounts of unbreaking on them, or made completely unbreakable to be on par with other rare weapons.
The only other alternative is using a smith to repair them, but I wouldn't want to risk losing the enchants that makes the weapon what it is.
Thoughts?